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A dynamic atlas would be able to load blocks and textures from disk easily, and be able to load worlds flawlessly. Because of the fluidity of this system, each world will need to have a text file that contains the link between byte/int ID and block name.
The text was updated successfully, but these errors were encountered:
The current atlas system hardcodes the blocks.
A dynamic atlas would be able to load blocks and textures from disk easily, and be able to load worlds flawlessly. Because of the fluidity of this system, each world will need to have a text file that contains the link between byte/int ID and block name.
The text was updated successfully, but these errors were encountered: