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Clock #47
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This issue would require more information because right now this wouldn't really provide any regarding the clock itself. What exactly are the issues that the clock face? |
Basically, the clock currently ties in to a server packet CL, which indicates an hour value from 0 to 23 and based on that hour value chooses an image to draw (or Missingno if unavailable(. We want to figure out if it's best to keep that system as is or to rework the clock so that it uses AOTimer/some revamp of timer. |
For reference, here are the relevant comments from the Discord chat:
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We need to figure out what to do with the clock, because right now in theory we could use the timer for it
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