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Problems While playing the game and as I embedded the Snake character from SnakeProto to the SnakeGame's game_frame, it was moving over bounds, and the whole components inside the panel.
Enumeration:
Snake is moving over the gameplay panel on game_frame
Snake character is not able to move well when setBounds on Y coordinate is set to more thant 100
Snake movement is not processing at all when we try to modify the setBounds
Detailed Descriptions After many tries, solutions, and implementations we have finally embedded a Snake character instance with complete game mechanics onto the game_frame, however, we still continue to experience problems with the positioning of the overall layout because the whole Snake instance from SnakeProto class is OVER THE COMPONENTS of the gameplay panel and game_frame
Screenshots Put all your screenshots here! This will be helpful for debugging, fixes, and improvements!!
The snake character from SnakeProto instance is over the top of the UI components! Turned on gridlines for better X and Y grids
The text was updated successfully, but these errors were encountered:
Problems
While playing the game and as I embedded the Snake character from SnakeProto to the SnakeGame's game_frame, it was moving over bounds, and the whole components inside the panel.
Detailed Descriptions
After many tries, solutions, and implementations we have finally embedded a Snake character instance with complete game mechanics onto the game_frame, however, we still continue to experience problems with the positioning of the overall layout because the whole Snake instance from SnakeProto class is OVER THE COMPONENTS of the gameplay panel and game_frame
Screenshots
Put all your screenshots here! This will be helpful for debugging, fixes, and improvements!!
The snake character from SnakeProto instance is over the top of the UI components!
Turned on gridlines for better X and Y grids
The text was updated successfully, but these errors were encountered: