Public release!
After months of on and off work, with more than 300 commits, I am pleased to say that Voxel-Core has reached maturity, so much that it is ready for the public! This version will be the first publicly available version of the plugin, being the most stable and feature-rich, and although there are some things missing that could be found in previous versions, they will soon be re-implemented.
Features:
- VoxelObject, an abstract class that all voxel visualizers inherit
- UV mapping
- culled and greedy meshing
- VoxelMesh, the simplest voxel visualizer
- VoxelSets, used to reduce data consumption by predetermining voxels with ids, and assigning textures
- VoxelEditor
- fully fledged in-engine editor for VoxelObjects
- add, remove, mirror, fill, area select, pick and more!
- can also be used in-game and fully customizable
- fully fledged in-engine editor for VoxelObjects
- Import and edit Textures and Vox files as Meshes or VoxelObjects