-
Notifications
You must be signed in to change notification settings - Fork 4.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
dark_gray overmap tiles 'conflicting' with the toggle explored function. #11737
Comments
Roads are the worst case :) |
Saw this coming when the grey was PR'd. If every thing around it is Explored it's safe to assume the grey building is too. So deal with it, IMO. |
#20740 caused coloration conflicts, so I reverted it. |
As noted, a formal plan for desired coloration might be desirable, in addition to resolving this issue. Relevant concerns at present, various observed by myself or by @ZenZen2 are as follows:
The following minor concerns where also observed, the former by myself, and the latter by @ZenZen2:
|
Having dark_gray tiles on the overmap make the toggle explored function difficult to use as It won't make any visible change to the tiles.
I think the easiest way to go will be, to change the military building tiles colour (M, B) to light_green/green (witch in turn will make them hard to spot near forest...) And I got no Ideas for the parking Lot....
An other way to go may be to change the colour of the 'Explored' tiles.
I'll begin to drop PR once I'm comfortable with git (that will take some time) in the mean time I pray the Code Elders to ear/implement/push so of my ideas.
Want to back this issue? Post a bounty on it! We accept bounties via Bountysource.
The text was updated successfully, but these errors were encountered: