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Natural monster spawn location clustering #13912

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Coolthulhu opened this issue Nov 6, 2015 · 2 comments
Open

Natural monster spawn location clustering #13912

Coolthulhu opened this issue Nov 6, 2015 · 2 comments
Labels
<Bug> This needs to be fixed <Enhancement / Feature> New features, or enhancements on existing Game: Mechanics Change Code that changes how major features work Monsters Monsters both friendly and unfriendly. (S2 - Confirmed) Bug that's been confirmed to exist Spawn Creatures, items, vehicles, locations appearing on map
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@Coolthulhu
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To see it, open debug menu and select show hordes (it shows all the spawn locations, not just hordes).
They are not spread evenly (or even semi-evenly) across the space they should cover, but instead form 3x3 squares, with 8 tiles between centers.

This square pattern covers swamps, rivers and mansions placed on swamps.
It is visible in game too - fish form square "blocks" in the river, with fuzzy but obvious sides.

Most hive type groups (fungi, ants etc.) are spread in proper circular patterns. With the exception of bee hive, which gets all the spawn groups clustered in its upper left corner.

@drbig drbig added <Enhancement / Feature> New features, or enhancements on existing Game: Mechanics Change Code that changes how major features work labels Nov 6, 2015
@kevingranade kevingranade added this to Input Queue in Hordes Mar 4, 2017
@kevingranade kevingranade added the <Bug> This needs to be fixed label Oct 29, 2019
@wapcaplet wapcaplet added (S1 - Need confirmation) Report waiting on confirmation of reproducibility Monsters Monsters both friendly and unfriendly. Spawn Creatures, items, vehicles, locations appearing on map labels Dec 16, 2021
@hexagonrecursion
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Confirmed

DeepinScreenshot_select-area_20220104155326

  • OS: Linux
    • OS Version: LSB Version: :core-4.1-amd64:core-4.1-noarch; Distributor ID: Fedora; Description: Fedora release 34 (Thirty Four); Release: 34; Codename: ThirtyFour;
  • Game Version: eacb7d9 [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    No Fungal Growth [no_fungal_growth],
    Bionic Professions [package_bionic_professions]
    ]

@NetSysFire NetSysFire added (S2 - Confirmed) Bug that's been confirmed to exist and removed (S1 - Need confirmation) Report waiting on confirmation of reproducibility labels Jan 12, 2022
@stubkan
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stubkan commented May 12, 2023

Well, this is only for fish, because they are created in a 3x3 square. Then they don't move around.

It is only zombie hordes, nemesis or npcs that move over the overmap. Ant, blob and fungus hordes are created around their spawn point and those don't move either.

I don't think this is worth being a bug. If the square shape is a bother, then they just need to not spawn in that shape.

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Labels
<Bug> This needs to be fixed <Enhancement / Feature> New features, or enhancements on existing Game: Mechanics Change Code that changes how major features work Monsters Monsters both friendly and unfriendly. (S2 - Confirmed) Bug that's been confirmed to exist Spawn Creatures, items, vehicles, locations appearing on map
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Hordes
Input Queue
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7 participants