New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
hallucinated yuggs cause mutations #18414
Comments
related: hallucintions emit fields |
I was spawning a lot of debug hallucinations but the bug doesn't seem to reproduce. Neither did #17790. Would like for somebody else to confirm this too. |
So you're using a mod? Which one? |
So far it is the only monster I have seen do that as a hallucination. |
Okay, perhaps it would help to know which monsters will emit fields before saying that you havent witnessed any doing so? |
I tried doing that but don't know what to look for, currently I'm going monster by monster to see if they "affect reality". |
Searching monster.json for the term "emit_fields" will yield results |
Anyway this issue is about slugs now I guess? Please edit it and tell me what mod did you use. If you did use a mod this issue would also require a "mod" label. |
If it replicates with unmodded critters, it is not a mod issue. |
That is what #17790 is about, but first off he said the yuggs didn't do anything and second off the hallucinated slugs don't generate acid in core. |
Hallucinated yuggs cause mutation if you let them attack them
The text was updated successfully, but these errors were encountered: