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Types of town centers #22369

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SunshineDistillery opened this Issue Nov 6, 2017 · 1 comment

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@SunshineDistillery
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SunshineDistillery commented Nov 6, 2017

Town centers could be given types or id flags and related spawn lists of buildings/specials. It's sort of like this now for residential neighborhoods and downtowns, but I was thinking of something more generic and JSONized.

With spawn lists you could have clusters of buildings with a tight theme, like military bases, college campuses, trailer parks, resorts, factories, etc. Some things in the game now--like farms, ranches, and orchards--would be better represented by groups of buildings and fields rather than single large overmap specials.

That might help make overmap tiles less homogenous. Right now specials are added to any/every overmap tile, but with a this they would only appear with the appropriately flagged center. So things like airfields, control towers, and hangars would only spawn in 'airport' flagged center. Then you could adjust the rates of those centers spawning instead of the rates of the specials themselves. They wouldn't compete for space with megastores, hospitals, etc.

It would take additional mapgen for things like road gates and fences, though. Also some might be better 'dead ends' with just one connecting road, so you don't have to drive through a restricted military base just to get to the town on the other side.

@Night-Pryanik Night-Pryanik changed the title from Suggestion. Types of town centers. to Types of town centers Nov 9, 2017

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Night-Pryanik Jul 22, 2018

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Closing as per lack of discussion.

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Night-Pryanik commented Jul 22, 2018

Closing as per lack of discussion.

Mapgen and overmapgen improvements automation moved this from To do to Done Jul 22, 2018

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