Traps are invulnerable to damage caused by their location falling apart #23540
Labels
<Bug>
This needs to be fixed
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Game version: 0.C-27430-ge5d2149
Operating system: Windows 7
Tiles or curses: Tiles
Mods active: More Survival Tools, No Explosive Zombies, No Fungal Monsters, StatsThroughSkill IV, Vehicle Additions Pack, Tanks and Other Vehicles, Bionics Systems Mod, Boats, Icecoon's Arsenal, Filthy Clothing, Makeshift Items Mod, More Buildings, No Flaming Weapons, Disable Mutgens, Disable NPC Needs, No Antique Firearms, No Fictional Guns, NPC Traits
Expected behavior
Traps deployed in the building set on fire get activated and damaged as the flame consumes the structure and makes it fall into rubble.
Actual behavior
The building gets utterly destroyed sans traps, which are still active on top of the leftover rubble.
Steps to reproduce the behavior
Set up/find a few traps in some building and set it on fire.
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