Suggestions for reading stuff #26151
Labels
<Enhancement / Feature>
New features, or enhancements on existing
Info / User Interface
Game - player communication, menus, etc.
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
stale
Closed for lack of activity, but still valid.
<Suggestion / Discussion>
Talk it out before implementing
Issue: From my current understanding of the game, there isn't a way to train the speaking skill outside of skill books and NPCs.
Solution: Books should train speech skill, proportional to their morale bonus, as a higher bonus would suggest that it is better written, better articulated, more captivating, ect. A book specifically for training the speaking skill should still be better, but perhaps without the morale bonus and taking longer to read (due to the technical jargon).
Issue: Reading progress could be a lot cooler.
Solution: Have 2 separate progress bars for a book, one for your current read-through and a second for your memorization of the whole book. Here are some applications I can think of:
+Maybe memorization progress should decay over time, discouraging you from turning used books into fletching or firewood, but only to a certain point (say 75%), it should be easier the second time.
Issue: There should be a "Repeat last action" button, for things like sewing, moping, filling bottles, ect. Correct me if I'm wrong but it might be a complicated due to the wide range of differing activities available. No solution for this one.
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