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'Bright' level of lighting everywhere, even during the night. #30732

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RosieMcCattail opened this issue May 21, 2019 · 12 comments
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'Bright' level of lighting everywhere, even during the night. #30732

RosieMcCattail opened this issue May 21, 2019 · 12 comments
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<Bug> This needs to be fixed (S3 - Duplicate) Bug that is duplicate of another one
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@RosieMcCattail
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RosieMcCattail commented May 21, 2019

During the night the ground level of the world has 'bright' lighting everywhere, regardless of conditions. Closed rooms, insides of houses, vehicles - doesn't matter. You can read, craft, etc.

The dungeons are very dark, as expected.

Steps to reproduce the behavior:

  1. ????
  2. No idea. Can send you the world if needed.

Important notice: After reloading the save made during the night, light levels are reset to normal. Maybe the light somehow sticks and doesn't refresh itself?

Expected behavior

Cloudy or such during the full moon, very dark during new moon, and so on. You know how it works IRL, come on.

2760

  • OS: Windows [32-bit] ## No idea why it says so - my Windows 7 is certainly 64 bit.
  • Game Version: 0.D-3258-ge89a6cc
  • Graphics Version: Tiles
  • Mods loaded: [
    Dark Days Ahead [dda],
    DeadLeaves' Fictional Guns [FIC_Weapons],
    Extended Realistic Guns [realguns],
    Garden Pots [growable-pots],
    Icecoon's Arsenal [ew_pack],
    Makeshift Items Mod [makeshift],
    Medieval and Historic Content [Medieval_Stuff],
    More Survival Tools [More_Survival_Tools],
    Mythological Replicas [nw_pack],
    Modular Turrets [modular_turrets],
    Salvaged Robots [Salvaged_Robots],
    Hydroponics [hydroponics],
    Mutant NPCs [mutant_npcs],
    Urban Development [Urban_Development],
    Folding Parts pack [deoxymod],
    Vehicle Additions Pack [blazemod],
    Tanks and Other Vehicles [Tanks],
    No Fungal Monsters [No_Fungi],
    Prevent Zombie Revivication [no_reviving_zombies],
    Safe Autodoc [safeautodoc],
    StatsThroughSkills [StatsThroughSkills]
    ]
@RosieMcCattail
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This also happens during the day, and yes, all the other tiles are also marked as bright.

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@neitsa
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neitsa commented May 22, 2019

Windows [32-bit] ## No idea why it says so - my Windows 7 is certainly 64 bit.

Actually you're running the game on the WOW64 subsystem of Windows (which is technically the 32-bit layer of the 64-bit OS). Put simply, you're running the 32-bit version of the game (hence 32-bit).

@RosieMcCattail
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RosieMcCattail commented May 22, 2019

Is this the reason for this bug? How do I fix it anyway?

Never mind, I've actually accidently downloaded a 32-bit version and haven't checked.

@Night-Pryanik Night-Pryanik added (S1 - Need confirmation) Report waiting on confirmation of reproducibility <Bug> This needs to be fixed labels May 23, 2019
@JIGorki
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JIGorki commented May 23, 2019

I have expirienced similar issue. From what I have observed, all lilnoleum tiles are fully bright - even in rooms that are half liloleum half wooden linoleum part likes to be fully bright during the day (all windows, doors and other sources of light closed)

@molkero
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molkero commented May 24, 2019

Came back to my sealed base mid-day, every tile is bright. After save & reload lighting seems to work.

@kevingranade
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Thanks for that detail, that makes me think it needs handling in the map shift code.

@molkero
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molkero commented May 25, 2019

Tested a bit more, seems like the lighting works in the reality bubble you start in, once you leave it you have to save & reload to fix it again. Haven't tested z-levels yet, gonna find a lab next.

@molkero
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molkero commented May 25, 2019

Not sure about z-levels, felt like without the save & reload zombies could see too well, no change in visible light though.

Edit: Not getting bright at night, during daytime houses outside of the initial reality bubble are bright until save & reload. Houses with a roof like the bar, grocery store etc work, as do multilevel buildings like the school.

@Zombiemanpig
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I am having the same issue happening, when I quit and reload it was fixed but it seems to happen when you move a long distance away from the spot you started in when you first loaded in.

@SleeperJack
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Reporting similar issue with night time brightness. I had a lightning storm which caused bright lighting during the entire night the day before, but it happened again during a snowstorm the next day. Not sure if weather related. It was very dark before I moved to a trailer park then turned to bright. Additionally, I am having opaque issues on walls (first with a science lab facility now with more buildings as well).

@kevingranade kevingranade added this to Confirmed in 0.E Release via automation Sep 6, 2019
@kevingranade kevingranade added this to the 0.E milestone Sep 6, 2019
@anothersimulacrum
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anothersimulacrum commented Sep 15, 2019

I cannot reproduce this, is this still an issue?
image
image

@ZhilkinSerg ZhilkinSerg added (S2 - Confirmed) Bug that's been confirmed to exist and removed (S1 - Need confirmation) Report waiting on confirmation of reproducibility labels Sep 18, 2019
@ZhilkinSerg
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Possibly duplicate of #34451

0.E Release automation moved this from Confirmed to Done Oct 8, 2019
@ZhilkinSerg ZhilkinSerg added (S3 - Duplicate) Bug that is duplicate of another one and removed (S2 - Confirmed) Bug that's been confirmed to exist labels Oct 8, 2019
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