Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fertilizer Bomb doesn't ever go off. #32936

Closed
Victaria90 opened this issue Aug 5, 2019 · 9 comments · Fixed by #36026
Closed

Fertilizer Bomb doesn't ever go off. #32936

Victaria90 opened this issue Aug 5, 2019 · 9 comments · Fixed by #36026
Labels
<Bug> This needs to be fixed Items / Item Actions / Item Qualities Items and how they work and interact (S1 - Need confirmation) Report waiting on confirmation of reproducibility Time / Turns / Duration / Date Issues concerning any activities being too fast or too slow. Also issues about time and date ingame
Projects
Milestone

Comments

@Victaria90
Copy link

Most recent build.

Explosive - Fertilizer Bomb.

Once lit bomb shows active and 10 turn countdown. The timer only counted down while I was holding the bomb, once I threw it the bomb sat (lit) never exploding.

The timer of the bomb was the same time from when it was thrown after 1hr of waiting in game.

@ZhilkinSerg ZhilkinSerg added (S1 - Need confirmation) Report waiting on confirmation of reproducibility <Bug> This needs to be fixed Items / Item Actions / Item Qualities Items and how they work and interact Time / Turns / Duration / Date Issues concerning any activities being too fast or too slow. Also issues about time and date ingame labels Aug 6, 2019
@BaumgeistOne
Copy link

BaumgeistOne commented Aug 6, 2019

Happened to me too, with a smoke grenade, but only when the grenade was not on the same overmap tile as my character (underground, in a lab).

@Edgar-cy-Lee
Copy link

Sounds like issue is related to #32133. But it was fixed?

@BaumgeistOne
Copy link

Strange. This happened to me just a few days ago, and I am pretty sure that I was not on a version from 24+ days ago, but I can't seem to be able to reproduce it now.

@jeremyshannon
Copy link
Contributor

Might be a dupe of #32276

@l29ah
Copy link
Contributor

l29ah commented Aug 16, 2019

I've observed the same with an EMP grenade in a lab setting today. After saving and reloading, the grenade detonated.

@l29ah
Copy link
Contributor

l29ah commented Sep 5, 2019

This bug makes ANFO charges useless: they tick only when you're in the blast zone.

@kevingranade kevingranade added this to Confirmed in 0.E Release via automation Nov 3, 2019
@kevingranade kevingranade added this to the 0.E milestone Nov 3, 2019
@Nerezza
Copy link
Contributor

Nerezza commented Nov 6, 2019

I'm here to confirm that as of this latest Jenkins builds this is still a bug. I had this happen during an extensive lab clearing, despite using EMP 4 grenades with no problem before encountering the bug.

@ghost
Copy link

ghost commented Nov 21, 2019

Can anyone provide a save where this is reproducible? Ive been thowing around fertilizer bombs for ages in-game, and cannot reproduce anymore ( although I know Ive seen it before personally )

@ghost
Copy link

ghost commented Nov 30, 2019

Can anyone provide a save where this is reproducible? Ive been thowing around fertilizer bombs for ages in-game, and cannot reproduce anymore ( although I know Ive seen it before personally )

Never mind this actually, a reproducible save is useless, as loading a savegame immediately fixes the issue .. :(

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
<Bug> This needs to be fixed Items / Item Actions / Item Qualities Items and how they work and interact (S1 - Need confirmation) Report waiting on confirmation of reproducibility Time / Turns / Duration / Date Issues concerning any activities being too fast or too slow. Also issues about time and date ingame
Projects
No open projects
0.E Release
  
Done
Development

Successfully merging a pull request may close this issue.

8 participants