World resets after segfaulting during save and coming back #33046
Labels
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
<Crash / Freeze>
Fatal bug that results in hangs or crashes.
(S1 - Need confirmation)
Report waiting on confirmation of reproducibility
Describe the bug
After attempting to quicksave in my LMOE shelter, my game segfaulted. After re-launching the game and expecting no save, my character, action log, save was actually still there. However, I am covered in solid rock.
Steps To Reproduce
Steps to reproduce the behavior:
Expected behavior
Not segfaulting, and coming back to my LMOE shelter base.
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Aftershock [aftershock],
C.R.I.T Expansion Mod [crt_expansion],
Magiclysm [magiclysm],
Bens GF recipes [Tolerate_This],
Craftable Gun Pack [craftgp],
DeadLeaves' Fictional Guns [FIC_Weapons],
Garden Pots [growable-pots],
Icecoon's Arsenal [ew_pack],
Makeshift Items Mod [makeshift],
Medieval and Historic Classes and Shields [Medieval_Stuff],
More Survival Tools [More_Survival_Tools],
Mythological Replicas [nw_pack],
DinoMod [DinoMod],
Modular Turrets [modular_turrets],
Salvaged Robots [Salvaged_Robots],
Alternative Map Key [alt_map_key],
Hydroponics [hydroponics],
Mutant NPCs [mutant_npcs],
Mythical Martial Arts [MMA],
Beta National Guard Camp [national_guard_camp],
More Locations [more_locations],
Fuji's More Buildings [FujiStruct],
Mapgen Demo [mapgen_demo],
Urban Development [Urban_Development],
Folding Parts pack [deoxymod],
Vehicle Additions Pack [blazemod],
Tanks and Other Vehicles [Tanks],
Necromancy [necromancy],
No Survivor Armor [no_survivor_armor],
Classes and Scenarios Mod [more_classes_scenarios],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
StatsThroughSkills [StatsThroughSkills]
]
Additional context
crash.log
debug.log
Kezar Falls.zip
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