Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Nuclear missile doesnt destroy fungal towers #33606

Closed
Svankensen opened this issue Aug 28, 2019 · 8 comments
Closed

Nuclear missile doesnt destroy fungal towers #33606

Svankensen opened this issue Aug 28, 2019 · 8 comments
Labels
Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Monsters Monsters both friendly and unfriendly. stale Closed for lack of activity, but still valid.

Comments

@Svankensen
Copy link

Svankensen commented Aug 28, 2019

Describe the bug

After nuking a fungal tower site I teleported to check. The Fungal tower was still standing.

Steps To Reproduce

Activate a nuclear silo. Aim at the tower.

Expected behavior

Nuclear Missile should annihilate it.

Versions and configuration

  • OS: Windows 7
  • Game Version: 0.D-7022-g65f000a (tiles)
  • Graphics version: Tiles
  • Mods loaded: Beta National Guard, No NPC needs

Aditional Context

image

Sadly I saved before teleporting, so I cant share a save with both the silo and the fungal bloom available.

@Night-Pryanik Night-Pryanik added Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Monsters Monsters both friendly and unfriendly. labels Aug 28, 2019
@junknowny
Copy link

Just like in #13770, the problem is that the way nukes currently work just irradiates the place they target and replaces most of its terrain with rubble. They don't damage monsters at all.

@Night-Pryanik
Copy link
Contributor

Just like in #13770

It's not exactly like in #13770, because nukes do kill all the NPCs in the affected area.

@kevingranade
Copy link
Member

kevingranade commented Aug 28, 2019 via email

@Svankensen
Copy link
Author

Couldnt something be made like detonating a mininuke or 5 at the place? In the linked Issue there was a suggestion proposing "teleporting" the player there as a "detonation camera", thus moving the reality bubble there too.

@kevingranade
Copy link
Member

Go ahead and try it if you think it'll work.

@zeziba
Copy link
Contributor

zeziba commented Sep 2, 2019

I am looking into this as it seems cool.

https://discourse.cataclysmdda.org/t/nuclear-missle-damage-map-deformation/21235/7

I would really like to see the nuke actually destroying huge chucks of the map as it is so late game/difficult to obtain that it should have a last option feel to it.

@stale
Copy link

stale bot commented Oct 2, 2019

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Oct 2, 2019
@stale
Copy link

stale bot commented Nov 1, 2019

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Monsters Monsters both friendly and unfriendly. stale Closed for lack of activity, but still valid.
Projects
None yet
Development

No branches or pull requests

5 participants