Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Recovery from Infection is a tedious chore. #34362

Closed
Swootch opened this issue Oct 1, 2019 · 5 comments
Closed

Recovery from Infection is a tedious chore. #34362

Swootch opened this issue Oct 1, 2019 · 5 comments
Labels
Mechanics: Character / Player Character / Player mechanics stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing

Comments

@Swootch
Copy link
Contributor

Swootch commented Oct 1, 2019

Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [My character recovers from an infection, and the frequent blackouts prevent me from doing anything at all, even sleeping and waiting. I have to spam sleep or wait, which is a massive, fun-strangling chore, as the blackouts happen about 30 times per hour, and I have to do it several in-game days on top of it, which can last up to an hour irl. This is extremely frustrating.]

Describe the solution you'd like
An option that becomes available in addition, or as a replacement, to the sleeping or waiting option, let's call it: Bed-rest. It's exactly like sleeping or waiting, but prevents the symptoms of the infection from interrupting it.

Describe alternatives you've considered
Have waiting not get interrupted by blackouts.

@jtriddle
Copy link

jtriddle commented Oct 1, 2019

It would be nice if at least sleeping (or trying to fall asleep) wasn't interrupted by passing out. It's really weird.

@jtriddle
Copy link

jtriddle commented Oct 1, 2019

There is also a small bug involved. Back when the game switched from 6s to 1s turns a lot of things had to be rescaled. Infection effect was rescaled (its int_dur_factor), but infection recovery wasn't. As a result in most cases it will start at max intensity.

@GroeneAppel
Copy link

I'd like to add to this that it is somewhat odd that a player on antibiotics with an infected wound earlier on is absolutely fine. However once the infection is cured and the recovery status is triggered, the player starts blacking out.

I would expect no blackouts whatsoever in that situation and otherwise i'd expect the occurance of blackouts to drasticly decrease as the recovery progresses.

@Night-Pryanik Night-Pryanik added <Suggestion / Discussion> Talk it out before implementing Mechanics: Character / Player Character / Player mechanics labels Oct 2, 2019
@stale
Copy link

stale bot commented Nov 1, 2019

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Nov 1, 2019
@stale
Copy link

stale bot commented Dec 1, 2019

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed Dec 1, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Mechanics: Character / Player Character / Player mechanics stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing
Projects
None yet
Development

No branches or pull requests

4 participants