New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Recovery from Infection is a tedious chore. #34362
Comments
It would be nice if at least sleeping (or trying to fall asleep) wasn't interrupted by passing out. It's really weird. |
There is also a small bug involved. Back when the game switched from 6s to 1s turns a lot of things had to be rescaled. Infection effect was rescaled (its int_dur_factor), but infection recovery wasn't. As a result in most cases it will start at max intensity. |
I'd like to add to this that it is somewhat odd that a player on antibiotics with an infected wound earlier on is absolutely fine. However once the infection is cured and the recovery status is triggered, the player starts blacking out. I would expect no blackouts whatsoever in that situation and otherwise i'd expect the occurance of blackouts to drasticly decrease as the recovery progresses. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it |
Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [My character recovers from an infection, and the frequent blackouts prevent me from doing anything at all, even sleeping and waiting. I have to spam sleep or wait, which is a massive, fun-strangling chore, as the blackouts happen about 30 times per hour, and I have to do it several in-game days on top of it, which can last up to an hour irl. This is extremely frustrating.]
Describe the solution you'd like
An option that becomes available in addition, or as a replacement, to the sleeping or waiting option, let's call it: Bed-rest. It's exactly like sleeping or waiting, but prevents the symptoms of the infection from interrupting it.
Describe alternatives you've considered
Have waiting not get interrupted by blackouts.
The text was updated successfully, but these errors were encountered: