-
Notifications
You must be signed in to change notification settings - Fork 4.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Smoking rack caused meat to rot #37952
Comments
Most likely same bug as #36401 |
Huh. It's been a while, but... I placed meat into a smoking rack, picked up and added the required charcoal, then when I tried to smoke it the meat had disappeared. I'm pretty sure that the meat hadn't been kept in the fridge but couldn't swear to it. IIRC some smoking had just finished, and the meat I was adding was a fresh butchery, so it shouldn't have rotted at all. There was nothing to process, and it wasn't even in my inventory when it rotted. I have to say, it appeared that the processing frequency wasn't low at all. It took one turn to go to rotting, another turn or two to decay entirely. |
Rotting speed is independent from processing frequency. Normal: Bug: |
I don't understand what you mean to illustrate by that. I suppose you mean that I misunderstood what you meant by process previously? Just in case, I want to make this explicitly clear. This is the series of events.
It seems to me that the fresh meat is being treated as the meat that was just smoked. There is no opportunity for the meat to have decayed; it only existed for an hour, tops, it had not left the reality bubble, it had never been stored in a vehicle. I don't see how this could be related, to be honest. |
Ok if it happens without spending lots of time outside reality bubble it is something else. |
Recently I put some freshly butchered meat into my smoking rack after removing some that had just finished smoking. I promptlychanged my mind and withdrew it only to find it had transformed from fresh to rotten. I reloaded, checked the state of the meat, it was fresh. Could not find any other meat in the vicinity. Added it to the smoker again, saved for some reason, then withdrew it to find it was rotted. Reloaded, added charcoal, the meat had disappeared (possibly rotted away? Possibly deleted on reload?). Reloaded again and the meat was still gone.
I'm not entirely sure how this happened but I've noticed them misbehaving before. I'm speculating the meat got muddled with the previous batch, gaining the birthday of the previous load of meat but not the quantity. Possible contributing factors:
There's far too many variables for me to bother hunting through at this point so I'm posting in the hopes someone else can elucidate the matter.
Dark Days Ahead [dda],
Aftershock [aftershock],
C.R.I.T Expansion Mod [crt_expansion],
Magiclysm [magiclysm],
Makeshift Items Mod [makeshift],
More Survival Tools [More_Survival_Tools],
Mythological Replicas [nw_pack],
Hydroponics [hydroponics],
Mutant NPCs [mutant_npcs],
No Rail Stations [No_Rail_Stations],
Folding Parts pack [deoxymod],
Vehicle Additions Pack [blazemod],
Tanks and Other Vehicles [Tanks],
Roadheader and other mining vehicles [Heavy miners],
No Fungal Monsters [No_Fungi],
Beta National Guard Camp [national_guard_camp]
]
The text was updated successfully, but these errors were encountered: