Spread: better handling for large objects and piles of objects #44508
Labels
[C++]
Changes (can be) made in C++. Previously named `Code`
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
<Suggestion / Discussion>
Talk it out before implementing
Projects
Is your feature request related to a problem? Please describe.
Currently bodies larger than 1000 L/kg are not handled well. If they're too large, they disappear entirely. If they're too heavy, when they are harvested all leather, bones, and meat disappears, leaving only scraps of meat and organ to stay under the 1000L tile cap.
Describe the solution you'd like
Large objects can exist, but cover adjacent tiles. High piles of objects spread out to adjacent tiles instead of disappearing.
Describe alternatives you've considered
For now, DinoMod is capping monsters at 1000L/1000kg as a hack
Additional context
Inspired by a bunch of hungry players
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