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All the spells used against the player always hit the torso and not any other bodypart.
Also, whatever the damage type, worn armor doesn't seem to reduce the damage from spells (eg: Burning Hands spell from demon spiders doesn't seem to be affected by specialized anti-fire armor)
Steps To Reproduce
Wear armor which protects against a specific damage type (firesuit for example)
Go fight a monster which has a spell ability with that type of damage (demon spider for example)
Get hit by the spell and check that only the torso gets hit, and the damage doesn't seem affected by the firesuit armor
Expected behavior
Apart from very specific spells, damage should be randomly assigned to a body part and not always the torso.
AOE spells should probably split their damage on all body parts randomly.
Armor should reduce damage from spells which don't have "pure" damage type.
Versions and configuration
Latest experimental, only Magiclysm enabled
Additional context
I'm not sure if this is an intended behaviour or not, but it doesn't seem to be, and a quick search didn't return other issues regarding this.
The text was updated successfully, but these errors were encountered:
so i'm tagging this as a "bug" even though targeting the torso was actually intended when implemented. however, i'd like to eventually come up with some better solution. fire protecting armor not protecting against fire spells is another matter.
Describe the bug
All the spells used against the player always hit the torso and not any other bodypart.
Also, whatever the damage type, worn armor doesn't seem to reduce the damage from spells (eg: Burning Hands spell from demon spiders doesn't seem to be affected by specialized anti-fire armor)
Steps To Reproduce
Expected behavior
Apart from very specific spells, damage should be randomly assigned to a body part and not always the torso.
AOE spells should probably split their damage on all body parts randomly.
Armor should reduce damage from spells which don't have "pure" damage type.
Versions and configuration
Latest experimental, only Magiclysm enabled
Additional context
I'm not sure if this is an intended behaviour or not, but it doesn't seem to be, and a quick search didn't return other issues regarding this.
The text was updated successfully, but these errors were encountered: