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I've seen this issue happen with normal zombies, cop zombies and brutes when recently playing on Android.
I thought this was an intended feature. On those monsters, it looks like a staggering visual effect.
However, I noticed that zombie brute variants changed to the blonde male (which I believe is the first and original variant) when this happened. So a woman brute would turn into a man brute for a second.
I don't know if the effect occurs when hitting a monster at every angle, with every damage type, and every damage number. I got it consistently with low level unarmed Karate strikes.
Describe the bug
Instead it falls back to the
unknown
tile even for creatures that have a sprite throughcopy-from
/looks_like
.I believe this is the relevant function that tries to compose
animation_hit
over the monster sprite:Cataclysm-DDA/src/cata_tiles.cpp
Line 3437 in 96f400e
Steps To Reproduce
animation_hit
andunknown
(Ultica)animation_hit
is displayed the ASCIIF
that represents the Frog Mother turns into theunknown
tile.Expected behavior
animation_hit
is drawn over the same sprite that is shown by default. Either alooks_like
or the ASCII fallback.Screenshots
Versions and configuration
Additional context
I-am-Erk/CDDA-Tilesets#342
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