Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Inserting all items into a bag takes non-liquid items out of (sealed) containers to place into the bag alongside the now empty container #48314

Open
SolidMilk19 opened this issue Apr 1, 2021 · 3 comments
Labels
<Bug> This needs to be fixed Items: Containers Things that hold other things

Comments

@SolidMilk19
Copy link

Describe the bug

When you insert all items in your inventory into your backpack by selecting said bag, hitting "i" and then ";", it also selects everything in containers already in this bag as long as it isn't a liquid and there's enough room for it. If you're like me, you aren't paying 100% attention and just hit confirm, your character will open these cans and jars and dump the contents into their bag, while the now unsealed container never gets taken out. This is a big problem when you're dealing with food items that'll spoil quickly when exposed to air.

Steps To Reproduce

  1. Get yourself a bag, some clothes with storage space (cargo pants or a hoodie work well), put them both on and pick up a container with solid food, ideally a sealed one. Canned salmon, sardine, tuna or tomato work well since they're pretty small.
  2. Open your inventory, select your bag, hit "i" and then ";". This should insert the can into the bag.
  3. Repeat step 2 and you'll find the contents of the can dumped into your bag, outside its actual container. In addition to having your food start spoiling, it also takes up twice as much inventory space now. It's like magic, but even more annoying to deal with!

Expected behavior

The food stays in its container like it's supposed to and won't even come up in the list of all insertable items anymore, since it's already safely contained in a can or jar or bag or whatever other container it's currently in. Alternatively, there could be a prompt like with liquids, asking if you really want to drop food out of a sealed container.

Versions and configuration

  • OS: Windows 10
  • Game Version: 0.E-10239-gdc8bba6
  • Graphics version: Tiles
  • Ingame language: English
  • Mods loaded: dda, no_npc_food, package_bionic_professions
@Maleclypse Maleclypse added the Items: Containers Things that hold other things label Apr 6, 2021
@anothersimulacrum anothersimulacrum added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Jun 5, 2021
@anothersimulacrum
Copy link
Contributor

Could not reproduce 0.E-10713-g65d31be62e

@hexagonrecursion
Copy link
Contributor

Can reproduce

salmon-before

Press ,

salmon-after

  • OS: Linux
    • OS Version: LSB Version: :core-4.1-amd64:core-4.1-noarch; Distributor ID: Fedora; Description: Fedora release 33 (Thirty Three); Release: 33; Codename: ThirtyThree;
  • Game Version: cb86201 [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Bionic Professions [package_bionic_professions]
    ]

@actual-nh actual-nh added <Bug> This needs to be fixed and removed (S1 - Need confirmation) Report waiting on confirmation of reproducibility labels Aug 12, 2021
@epsimpson
Copy link

Is this perhaps the same bug I'm seeing in 0.F-4108-gfa916867f5, where I have an open can of beans in a vehicle trunk, I move it via advanced inventory to a minifridge, receive the message, "You put your large tin can > beans (fresh) in the Fire Engine's minifridge.", but it places the can in the fridge and the beans in the inventory?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
<Bug> This needs to be fixed Items: Containers Things that hold other things
Projects
None yet
Development

No branches or pull requests

6 participants