Elite zombie bio-operator disarm attack destroys items #48403
Labels
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
Items / Item Actions / Item Qualities
Items and how they work and interact
Monsters
Monsters both friendly and unfriendly.
When the elite zombie bio-operator "grabs your weapon and throws it to the ground", often the item is completely gone.
Steps To Reproduce
Expected behavior
By the text that happens, the item should be found on the ground nearby, but often is not.
In 3 tests, 2 out of 3 disarming moves by the elite.... cause the item to disappear.
Once was a gun, once was a melee weapon, the correctly functioning time was an identical melee weapon that did not disappear.
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Bionic Professions [package_bionic_professions],
Magiclysm [magiclysm],
Graphical Overmap [Graphical_Overmap],
Graphical Overmap Magiclysm [Graphical_Overmap_Magiclysm]
]
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