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fungal zombie to scorched zombie #48438
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I've seen that as well in 0.E2 stable (cleaning out a fungal tower near a town, with town zombies being converted and then scorched when I burned the whole mess down). Several of the fungalized zombies rose as scorched ones after the fire had spread to where they lay. |
The burns into is here https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/json/monsters/fungus.json#L345 Someone would need to make a new "scorched fungal zombie". Alternatively the burn into could be jsut removed so the burnt fungal zombies would come back as normal fungal zombies. |
Or they could come back as non-fungus, non-scorched zombies - the fungus got burnt out of them, but there wasn't enough tissue for them to come back as scorched zombies (which have a somewhat-hardened outer shell IIRC). |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Describe the bug
when you burn a fungal zombie it becomes a scorched zombie that can revive
Steps To Reproduce
burn an unpulped fungal zombie
Expected behavior
fungal zombies when burnt do not become scorched zombies
Do not take a screenshot of the crashing window. Please provide the crash logs in the "Additional context" -->
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Bionic Professions [package_bionic_professions],
Simple_additions [simple_additions],
Alternative Map Key [alt_map_key],
C.R.I.T Expansion Mod [crt_expansion],
Blaze Industries [blazeindustries],
Stats Through Skills [StatsThroughSkills],
Bionic Slots [cbm_slots]
]
Additional context
there is a small chance this is deliberate but more likely fungal zombies are in the zombie group that can become scorched zombies.
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