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Turrets can shoot monsters and NPC inside cars when the door next to them is open. #48536

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ifffrt opened this issue Apr 15, 2021 · 3 comments
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<Bug> This needs to be fixed Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics Vehicles Vehicles, parts, mechanics & interactions

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@ifffrt
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ifffrt commented Apr 15, 2021

Describe the bug

For weeks now I've been annoyed by this bug where a turret can seemingly shoot at the Briggite LaCroix inside my car even though it supposedly had a "roof". Yet when a zombie is right next to me, I can't seem to do anything against it. It turned out that you can't shoot at anything inside your car at all, EXCEPT in cases where the door closest to the monster you're trying to shoot at is open (see attached save files).

Steps To Reproduce

  1. Get a car with a turret.
  2. Get a zombie or NPC follower to get in the car with you.
  3. Try to shoot at the zombie or NPC with all the doors closed. You will fail no matter how hard you try.
  4. Try to do the same except this time with the door next to the zombie or NPC opened.
  5. Success!(?)

Expected behavior

The turret shouldn't be able to shoot at anything inside your car, or at least your turret's ability to shoot at things inside your vehicle shouldn't depend on whether the door next to them is open or closed.

Screenshots

Versions and configuration

  • OS: Windows
    • OS Version: MINGW/CYGWIN/MSYS2 on unknown Windows version
  • Game Version: 0.E-10342-g8286e1d [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [
    Dark Days Ahead [dda],
    Magiclysm [magiclysm],
    Disable NPC Needs [no_npc_food],
    C.R.I.T Expansion Mod [crt_expansion],
    Blaze Industries [blazeindustries],
    Alternative Map Key [alt_map_key],
    Graphical Overmap [Graphical_Overmap],
    sees-player icon, retrodays [sees_player_retro],
    sees-player icon, HitButton_iso [sees_player_hitbutton],
    Mythical Martial Arts [MMA],
    More Survivor Stuff [more_survivor_stuff],
    Fuji's Military Profession Pack [fuji_mpp],
    SpeedyDex [speedydex],
    Stats Through Skills [StatsThroughSkills],
    Blaze Industries - UndeadPeople Tileset [BlazeIndustriesUDP],
    C.R.I.T Expansion Mod - UndeadPeople Tileset [crt_expansionUDP],
    Magiclysm - UndeadPeople Tileset [MagiclysmUDP],
    Graphical Overmap Magiclysm [Graphical_Overmap_Magiclysm],
    No Fungal Monsters [No_Fungi]
    ]

Additional context

doorsopened.zip
doorsclosed.zip

@actual-nh actual-nh added (S1 - Need confirmation) Report waiting on confirmation of reproducibility Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics Vehicles Vehicles, parts, mechanics & interactions labels Apr 15, 2021
@souricelle
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Can confirm this has happened to me several times.

@OliveChukar
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Tested on 0.E-10395-g4525b4f [64-bit] with Dark Days Ahead [dda] only no mods. I was not able to shoot creatures inside the car with the doors closed. Opening the doors caused some tiles to be labeled exterior when looked at and I was able to shoot creatures on those tiles. Creatures on tiles labeled interior were never shootable.

@stale
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stale bot commented Jun 11, 2021

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Jun 11, 2021
@actual-nh actual-nh added <Bug> This needs to be fixed and removed (S1 - Need confirmation) Report waiting on confirmation of reproducibility stale Closed for lack of activity, but still valid. labels Jun 11, 2021
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Labels
<Bug> This needs to be fixed Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics Vehicles Vehicles, parts, mechanics & interactions
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