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Active grenades thrown at tiles on fire just dissappear without detonating #48625
Comments
Not sure what grenades are made of (in game), but maybe adding some explosive as material would help |
I assume that in most modern hand-grenades inside hexogen, which is stable enough to not trigger from fire or heat. It would melt, boil and burn but wont explode, you need detonator to triger it, similar situation with c4. |
Does this happen with improvised/homemade/etc varieties of grenades/bombs? (I don't know about modern incendiary grenades - anyone know how fire-stable those are?) |
Grenades have the main explosive and a detonator explosive. The main explosive is stable and probably wouldn't blow up in fire. I think making all grenades blow up in fires would be good. |
just checked this out, standard military grenades will not detonate, but incendiary grenades and makeshift grenades will. Not sure if its actually intentional given other grenades and rockets still work |
Confirmed: grenades do disappear
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Describe the bug
If you throw an active grenade at a tile that's on fire you'll lose the grenade, it won't detonate.
Steps To Reproduce
Expected behavior
Screenshots
Versions and configuration
GAME REPORT:
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills],
SpeedyDex [speedydex],
Bionic Professions [package_bionic_professions],
Aftershock [aftershock],
Aftershock - UndeadPeople Tileset [AftershockUDP],
Blaze Industries [blazeindustries],
Blaze Industries - UndeadPeople Tileset [BlazeIndustriesUDP],
C.R.I.T Expansion Mod [crt_expansion],
C.R.I.T Expansion Mod - UndeadPeople Tileset [crt_expansionUDP],
Magiclysm [magiclysm],
Magiclysm - UndeadPeople Tileset [MagiclysmUDP],
DinoMod [DinoMod],
DinoMod - UndeadPeople Tileset [DinoModUDP],
Alternative Map Key [alt_map_key],
Graphical Overmap [Graphical_Overmap],
Graphical Overmap Magiclysm [Graphical_Overmap_Magiclysm]
Additional context
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