Limb system changes neccesary to move mutations over #51294
Labels
<Bug>
This needs to be fixed
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
<Enhancement / Feature>
New features, or enhancements on existing
Game: Mechanics Change
Code that changes how major features work
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
Migrating our mutated kinda-sorta limb traits over to the new limb system will need a lot of functionality currently missing, and a good number of variables that live in trait definitions would make more sense as limb properties. This issue is meant as a centralized wishlist/discussion of the necessary features, to keep things tidier than pestering KorGgent on Discord.
Definitely necessary for migrating mutated limbs
Glare factor on sensor limbs, glare application checking for sensors with vision score for itFor the moment a character flag works well enough.Not strictly speaking necessary, but logical enhancements of the system
anatomy
definitions (anatomy_json
) to define the base bodytype mutations strive towards and allowing mutation thresholds to modify the anatomy category - for a "normal" human limb mutations should be more likely to be replacements, for a posttresh Spider as long as they don't have their 8 limbs they should be more likely to gain more limbs.Additional context
@KorGgenT @Ramza13 (touches on your character flag/bionic unhardcoding work, and EOCs could possibly be utilized in some form for some of this)
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