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Refactor blade into small, medium, and long variants #53514

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pjf opened this issue Dec 17, 2021 · 0 comments
Open

Refactor blade into small, medium, and long variants #53514

pjf opened this issue Dec 17, 2021 · 0 comments
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<Bug> This needs to be fixed Items / Item Actions / Item Qualities Items and how they work and interact

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@pjf
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pjf commented Dec 17, 2021

Describe the bug

As discussed in #53489, the blade item is obtainable from a number of common knives (kitchen knife, chef's knife, etc), but can be used in the construction of much larger weapons (such as the makeshift machete), leading to inconsistencies such as being able to seriously upgrade a kitchen knife by removing the blade and wrapping the tang in duct tape.

To quote @I-am-Erk in this comment:

The problem here is definitely the blade item, not the makeshift machete. I've been eying blade, as well as spike, for some time. We need to review where we use a blade and, I would say, make probably 3 items - blade_small about 5cm, from a paring knife or similar, blade_medium about 12cm, from a chef knife or similar, and blade_long about 30cm, from a machete, shortsword, or similar. Some things that currently use spike could also be converted to use one of these blades, or at least accept as an alternate.

We might also add a blade_cleaver item (source obvious), which itself could probably be made into a makeshift hatchet or polearm.

Steps to reproduce

  1. Find a kitchen knife
  2. Deconstruct it to yield a blade
  3. Craft a makeshift machete using the blade and some duct tape
  4. You now have a much better weapon.

Expected behavior

Knives should return appropriately sized blades rather than a 'one blade fits all'.

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Versions and configuration

Additional context

See #53489 for a succinct background discussion to this issue.

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Labels
<Bug> This needs to be fixed Items / Item Actions / Item Qualities Items and how they work and interact
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