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Magiclysm's Soulfire attunement enchantment indiscriminately targets neutral monsters and NPC #55397
Comments
If you give a man a fire, he's warm for a night. If you set a man on fire, he's warm for the rest of his life. If you give an NPC a man whose soul is on fire, how can you expect the situation not to get heated?? |
Think the reason is because |
It will also burn the gear off NPCs, which is annoying if you wanted to trade for them. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Would it be possible to add a toggle in the mutations menu? It seems like it would be a decent enough fix as opposed to redefining "hostile" |
I've tried that as a fix, it didn't work. I've been thinking about converting the enchantment into a spell, allowing the player to toggle it at will. |
Describe the bug
The soul_pressure enchantment from Magiclysm's Soulfire attunement currently damages every nearby monster and NPC without discrimination for hostility. This makes it imposible to interact with neutral NPC's and also prevents any potential neutral animal interaction as well. I find it unlikely that this is the intended effect, but if it is more warning would be appreciated.
Steps to reproduce
Expected behavior
Neutral Mobs and NPC's do not burn to death.
Screenshots
No response
Versions and configuration
OS: Windows 10
Game version: d08dddd
Mods Loaded:
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions],
Magiclysm [magiclysm]
Additional context
No response
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