Debug menu option to open an existing talk_topic #56923
Labels
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
<Enhancement / Feature>
New features, or enhancements on existing
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
Is your feature request related to a problem? Please describe.
When debugging and playtesting dialogue it would be nice to be able to navigate to a specific talk_topic sometimes, without having to find and talk to that npc to test it. This would allow quick short term testing.
Solution you would like.
In the debug menu create a new suboption, "dialogue". We're gonna be adding more there soon.
Add "open a talk_topic" option.
When selected this brings up a searchable list of all talk_topics that are loaded. Selecting one opens an otherwise normal talker window.
Describe alternatives you have considered.
We can work around this by finding the NPC and navigating to the topic, but this would make quick tests a lot easier and is important infrastructure for later.
Additional context
Step 1 of a proposed dialogue editor project.
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