Chopped tree destroys literally everything #57697
Labels
<Bug>
This needs to be fixed
<Exploit>
Unintended interactions or behavior, usually breaking how the game is balanced
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Describe the bug
Falling tree (after it was chopped down) is able to destroy every type of terrain, no matter how sturdy it is. It destroys metal walls, reinforced concrete walls, and even the nigh-indestructible mi-go resin walls. Aside from being grossly unrealistic, it creates a big balance issue, allowing for entering hard-to-enter locations in early game, without the need for finding id cards, jackhammers, oxytorches, etc.
Steps to reproduce
Try to chop a tree next to a metal wall and make the tree fall on the wall. Observe the wall destroyed.
Expected behavior
I understand that every terrain is destroyed in process in order to make space for tree trunk. In reality though, from what I've seen on YT, falling trees are stopped even by wooden roofs.
I suggest:
str_min
of log wall (60).Screenshots
No response
Versions and configuration
Windows 10 x64, 0.F-8370.
Additional context
No response
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