Starting NPCs get scared for no reason upon spawn #58337
Labels
<Bug>
This needs to be fixed
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Projects
Describe the bug
Steps to reproduce
Expected behavior
The NPC does not get scared. Applied low priority because this one is basically a cosmetic-only bug.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions]
]
Additional context
No response
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