"There is nothing to pick up." popup should not be shown when character (w)ields the only item in the (g)et menu #58473
Labels
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
<Suggestion / Discussion>
Talk it out before implementing
Is your feature request related to a problem? Please describe.
"There is nothing to pick up." popup is shown when you (w)ield an item from the (g)et menu and the wielded item was the only one in the menu. This information is already obvious and the popup is repetitive and distracting because it blocks all other input for one keypress.
Solution you would like.
Do not show the popup if the last item got wielded.
Describe alternatives you have considered.
Alternatively a log message along the lines of "There are no more items" could be shown. But I do not think it's needed either.
Additional context
No response
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