Batch crafting error causing excess materials to disappear from inventory #62112
Labels
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
(S2 - Confirmed)
Bug that's been confirmed to exist
Describe the bug
I ran into this in a game, where a batch craft that should have used 25 of a material caused all 112 of the material to disappear. Reloading a backup save and retracing my steps, I managed to narrow down and relyably reproduce the problem with just two sequential batch craft operations, with a given inventory state. Attached is the save file and below are the steps to reproduce, so hopefully someone else can verify?
SpillertownG-crafting_error.zip
Steps to reproduce
1> Load provided save file
2> Batch craft 2x+ starch from rhizome (required to trigger below issue)
3> Note 112 cattail stalk available in dive bag in inventory, as piles of (6) and (106)
4> Batch craft either 6x+ cattail seeds or 6x+ fiber from cattail stalks
5> Note all remaining cattail stalk have disappeared, and are no longer available for crafting with
Expected behavior
Of course the second batch craft should only consume the requested amount of material. Perhaps the error has something to do with the two piles in the same bag having slightly different spoilage timers? If the game is saved and reloaded between the two batch crafting operations the error does not occur, and thus is a required step to reproduce. Also, it isn't obvious why the first batch craft operation is required to trigger the error in the second, but may have something to do with one of the rhizome stacks being used up? I just checked and the issue also occurs if the starch is crafted as two separate 1x operations.
Versions and configuration
Currently using version windows-tiles-sounds-x64-2022-11-04-0831
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