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Error when placing stepladder in open air #62171

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EvanBalster opened this issue Nov 11, 2022 · 4 comments
Open

Error when placing stepladder in open air #62171

EvanBalster opened this issue Nov 11, 2022 · 4 comments
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<Bug> This needs to be fixed Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items / Item Actions / Item Qualities Items and how they work and interact (S2 - Confirmed) Bug that's been confirmed to exist

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@EvanBalster
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Describe the bug

activating a stepladder to place it over a ledge, such as off the roof of a one-story building, produces an error like this:

 DEBUG    : Setting furniture f_ladder at (71,67,1) where terrain is t_open_air (which is_open_air)
If this is intentional, set the ALLOW_ON_OPEN_AIR flag on the furniture

 FUNCTION : furn_set
 FILE     : D:\a\Cataclysm-DDA\Cataclysm-DDA\src\map.cpp
 LINE     : 1616
 VERSION  : 579e201

Despite this error message, the stepladder will be placed on the level below as expected.

Steps to reproduce

  1. Obtain and wield a stepladder.
  2. Navigate to the roof of a one-story building.
  3. Walk to the edge of the building.
  4. Activate the stepladder and select an open air tile at the edge of the building, one story above ground.

Expected behavior

The stepladder should be placed on the level below (and it is) but should not produce an error message.

Screenshots

No response

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19044.2251 (21H2)
  • Game Version: 579e201 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    No Fungal Growth [no_fungal_growth],
    Bionic Professions [package_bionic_professions]
    ]

Additional context

No response

@EvanBalster EvanBalster added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Nov 11, 2022
@Leland Leland added Items / Item Actions / Item Qualities Items and how they work and interact Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. labels Nov 15, 2022
@github-actions
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@github-actions github-actions bot added the stale Closed for lack of activity, but still valid. label Dec 15, 2022
@Night-Pryanik Night-Pryanik added <Bug> This needs to be fixed and removed stale Closed for lack of activity, but still valid. labels Dec 15, 2022
@Brambor
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Brambor commented Dec 29, 2022

Can confirm, did exactly that

  • OS: Windows
    • OS Version: 10.0.19044.2364 (21H2)
  • Game Version: 7f881d8 [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    No Fungal Growth [no_fungal_growth],
    Bionic Professions [package_bionic_professions]
    ]

@TealcOneill
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/Confirm

  • OS: Windows
    • OS Version: 10.0.19045.4291 (22H2)
  • Game Version: cdda-experimental-2024-05-12-1705 39e2afa [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth]
    ]

@github-actions github-actions bot added (S2 - Confirmed) Bug that's been confirmed to exist and removed (S1 - Need confirmation) Report waiting on confirmation of reproducibility labels May 13, 2024
@EvanBalster
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Note this issue does not occur when the ladder is placed as a climbing aid (ie, examining a ledge or moving into a ledge with a ladder in inventory). In this case a climbing aid rule is invoked and the ladder is placed on the ground below.

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Labels
<Bug> This needs to be fixed Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items / Item Actions / Item Qualities Items and how they work and interact (S2 - Confirmed) Bug that's been confirmed to exist
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