Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Nested groups are hard to see since #60683 #62501

Open
NetSysFire opened this issue Nov 30, 2022 · 1 comment
Open

Nested groups are hard to see since #60683 #62501

NetSysFire opened this issue Nov 30, 2022 · 1 comment
Labels
[C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA

Comments

@NetSysFire
Copy link
Member

Describe the bug

image

See my comment in #60683 (comment)

Steps to reproduce

(Using the example screenshot)

  1. Try to figure out what weapon to make next.
  2. Go to the weapons category to see what you can craft.
  3. "staffs" is dark enough to blend in and appear uncraftable

Expected behavior

Restore light blue as the color. Another bright color could work, but tbh I cant think of any right now. CC @bomb

Screenshots

No response

Versions and configuration

  • OS: Linux
    • OS Version: LSB Version: n/a; Distributor ID: Arch; Description: Arch Linux; Release: rolling; Codename: n/a;
  • Game Version: 0.F-12587-g8f1cbbf77e4 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    No Fungal Growth [no_fungal_growth],
    Bionic Professions [package_bionic_professions]
    ]

Additional context

No response

@NetSysFire NetSysFire added Info / User Interface Game - player communication, menus, etc. [C++] Changes (can be) made in C++. Previously named `Code` Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA labels Nov 30, 2022
@github-actions
Copy link
Contributor

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@github-actions github-actions bot added the stale Closed for lack of activity, but still valid. label Dec 30, 2022
@github-actions github-actions bot closed this as not planned Won't fix, can't repro, duplicate, stale Jan 29, 2023
@NetSysFire NetSysFire reopened this Jan 30, 2023
@NetSysFire NetSysFire added (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter and removed stale Closed for lack of activity, but still valid. labels Jan 30, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
[C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA
Projects
None yet
Development

No branches or pull requests

1 participant