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It should be possible to build car controls without welding. #62907

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NegInfinity opened this issue Dec 28, 2022 · 3 comments
Open

It should be possible to build car controls without welding. #62907

NegInfinity opened this issue Dec 28, 2022 · 3 comments
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Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing Vehicles Vehicles, parts, mechanics & interactions

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@NegInfinity
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Is your feature request related to a problem? Please describe.

At the moment it is possible to build an entirely wooden car-boat, install wheels, motors and liquid tanks on it, then it will be impossible to actually drive this thing, as that requires "controls" and controls are (seemingly arbitrarily) gated behind welding. Even when character is capable of building an electric motor and video game system from scratch, the character still cannot comprehend a method to drive a wooden car-boat he/she has built.

Solution you would like.

Add "wooden controls" craftable from wooden materials. A couple of planks plus a log would likely be sufficient. Installation should not require welding or brazing rods.

Describe alternatives you have considered.

While certainly less optimal, an alternative would be to add another method to attach "controls" to a vehicle.

That could be:

  • Rivets + Hammer + Drill
  • Nuts + Bolts + Bolt Turning + Drill.
  • Scrap Metal OR Rebar + Nearby Forge.
  • Wire + Nearby Forge OR High Strength.

Additional context

As demonstrated here:
#34378 (comment)

It is possible to build most of the car parts using wood.

Mostly wooden car: (two welded parts on steering wheels, could be forged)
https://www.youtube.com/watch?v=2mVt1FGYLr4
Wooden car model with wooden steering system:
https://www.youtube.com/watch?v=qFu-Wer1dQg
Completely wooden bicycle:
https://www.youtube.com/watch?v=0yJdz-kjfLk

Another part of the problem is that the game assumes that the only way to attach metal parts together is welding, while in reality we have rivets, nuts and bolts, and given that there's portable forge, it is possible to use heated metal scraps to make braces and the like. It should also be possible to tie things together using thick wire. Modern aviation apparently uses rivets and not welding. ( https://aviation.stackexchange.com/questions/16995/why-are-planes-using-rivets-not-welded-construction ) Metal parts that can be installed without welding already exists in the game (Metal Tank, Storage Battery, etc).

@NegInfinity NegInfinity added the <Suggestion / Discussion> Talk it out before implementing label Dec 28, 2022
@NetSysFire NetSysFire added Vehicles Vehicles, parts, mechanics & interactions Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! labels Dec 28, 2022
@Aerin-of-the-Toast
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Alternatively, building motors from scratch is far too easy and should require welding (and more) to make. Realistically it should be really hard to make a motorized anything from scratch if you're not just stealing parts wholesale from other vehicles, and if you do have to make something completely from scratch it would probably just be a canoe.

@NegInfinity
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NegInfinity commented Jan 5, 2023

Alternatively, building motors from scratch is far too easy and should require welding (and more) to make. Realistically it should be really hard to make a motorized anything from scratch if you're not just stealing parts wholesale from other vehicles, and if you do have to make something completely from scratch it would probably just be a canoe.

At the moment only small and tiny motors are buildable, and "electric motor", "large electric motor" and "enhanced" are not. Steam engines can be made, but require significant time investment. No gasoline motor can be built, according to my knowledge.

Tiny and small electric motors do not have any parts that require welding. When disassembled, they look like this:
image
There's nothing to weld, it can be held together using any method.

Likewise it should theoretically be possible to build small (combustion) engines from scratch, as I recall seeing books (from 1980s) discussing this subject in context of aviamodelism.

That requires CASTING metal, which is currently not a thing in CDDA. An example of part of the process can be seen here:
https://www.youtube.com/watch?v=dkHlgaiwUzU

And an engine built from scratch can be seen here:
https://www.youtube.com/watch?v=uX5t2YSoC3s

Here's another example:
https://www.youtube.com/watch?v=Hs8zGMT6_gg

Now, those require lathe and drilling machines, but those can also be built from scratch.

An example of lathe being built from scraps can be found here:
https://www.youtube.com/watch?v=Lzytexbrdlg

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github-actions bot commented Feb 4, 2023

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@github-actions github-actions bot added the stale Closed for lack of activity, but still valid. label Feb 4, 2023
@github-actions github-actions bot closed this as not planned Won't fix, can't repro, duplicate, stale Mar 6, 2023
@NetSysFire NetSysFire reopened this Mar 6, 2023
@NetSysFire NetSysFire added (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter and removed stale Closed for lack of activity, but still valid. labels Mar 6, 2023
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Labels
Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing Vehicles Vehicles, parts, mechanics & interactions
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