Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Martial arts and proficiency #62964

Open
oosyrag opened this issue Jan 2, 2023 · 4 comments
Open

Martial arts and proficiency #62964

oosyrag opened this issue Jan 2, 2023 · 4 comments
Labels
Martial Arts Arts, Techniques, weapons and anything touching martial arts. Mechanics: Effects / Skills / Stats Effects / Skills / Stats Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing

Comments

@oosyrag
Copy link
Contributor

oosyrag commented Jan 2, 2023

Is your feature request related to a problem? Please describe.

Learning martial arts from books and turning into a kung fu master is a little farfetched.

Solution you would like.

Add a proficiency for each martial art that would be a simple multiplier on how often martial skills trigger. Partially learned proficiency would scale linearly. You can still learn a martial art from reading a book, but it doesn't mean you'll be able to apply it in an uncontrolled combat situation perfectly efficiently right away. Even someone who may have experience and practiced martial arts in controlled environments previously might not always be able to fully apply their skill when shit goes down and a zombie is trying to eat their face.

Add a practice recipe for each martial art that can train a proficiency up to a certain %. Not sure if this is possible as it is currently. However, training up to 100% wouldn't be too unreasonable either, given that training at this point in the cataclysm would be training with practical application in mind. Professions/backgrounds starting with partial proficiency might need to be a thing that needs to be implemented. Alternatively, some sort of large bonus to proficiency learning rate for having the martial background might be good as well.

There could be an opportunity to leverage nps here as well. Having a knowledgeable or experienced teacher would be a huge benefit towards learning a martial art. Even if the npc didn't know the martial art, I would believe having a training dummy sparring partner would be very beneficial in practice.

Describe alternatives you have considered.

No response

Additional context

Just jotting down some ideas.

@oosyrag oosyrag added the <Suggestion / Discussion> Talk it out before implementing label Jan 2, 2023
@github-actions

This comment was marked as outdated.

@github-actions github-actions bot added the stale Closed for lack of activity, but still valid. label Feb 1, 2023
@github-actions github-actions bot closed this as not planned Won't fix, can't repro, duplicate, stale Mar 3, 2023
@I-am-Erk I-am-Erk added Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies Mechanics: Effects / Skills / Stats Effects / Skills / Stats (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter Martial Arts Arts, Techniques, weapons and anything touching martial arts. and removed stale Closed for lack of activity, but still valid. labels Apr 26, 2023
@I-am-Erk I-am-Erk reopened this Apr 26, 2023
@I-am-Erk
Copy link
Member

I-am-Erk commented Apr 26, 2023

Someone commented on #41359 and in looking up the details, I noticed we don't have an issue open for "tie martial arts to a proficiency" but it really should be done, and this one is more or less the basic implementation I would do.

  1. Martial arts should each be tied to their own proficiencies.
  2. Martial arts books should be able to teach that proficiency up to a certain percent (25% or so? IDK)
  3. The martial arts book should also enable a practice recipe that lets you spar solo and train higher, or spar with an NPC and get still higher.
  4. Ideally, martial arts techniques could be locked depending on your progress in the proficiency, so at 10% proficiency you can access up to level 1 martial arts techniques, or something like that.

We might want to look carefully at how we grant access to the full proficiency. IMO this should require a trainer NPC, so just using a book and sparring with your friend might get you to a healthy and respectable 70% proficient, but you can't be a black belt if both of you are learning it from a manual. However, someoen who knows more about martial arts may wish to weigh in here.

--

Another option might be to give each martial art its own skill, although I think for UI purposes we'd want to move these to a different area of the @ menu. Proficiencies are not designed to model things that come in 10 levels, and martial arts do. However I have a feeling this would be a ton more work.

@Tharn
Copy link
Contributor

Tharn commented May 2, 2023

That's all good stuff IMO. Don't forget though that Martial Arts were also passed on by pretty in-depth written works historically. A practitioner might not pick up every detail from a book, especially things that only resistance sparring will teach you such as more solid stances that lend the most stability vs. an opponent. It's the same thing with fencing manuals - you can tell the difference between a HEMA practicioner and someone who's just been doing flourishes and drills for years by the simple efficiency of footwork. Also other things, but that one stands out. This could be represented by a theoretical and practical knowledge separation similar to how skill learning happens currently.

Or realistically, maybe by a speed penalty proportional to how much your practical knowledge is lagging behind your theoretical knowledge while your pool of techniques is actually tied to the theoretical knowledge. After all, you can't magically learn new techniques without being taught - practice alone isn't cutting it.

Or: Gate the various stances behind practical training and the other techniques behind theory.

@TrueChevaleresse
Copy link

You should absolutely not require a martial arts master to learn a style. The original suggestion of having a proficiency tied to actually using it makes sense; it ties in with the existing proficiency system. Needing someone to master it, though, that's frankly a bit absurd. Martial arts are already gated by tracking down books (and are otherwise outright impossible to learn without NPC help, unlike every other properly implemented proficiency) and having the requisite melee/unarmed skills. It just doesn't make sense from a gameplay standpoint. It's also not terribly realistic, given that, as mentioned, most of your training is practical anyway.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Martial Arts Arts, Techniques, weapons and anything touching martial arts. Mechanics: Effects / Skills / Stats Effects / Skills / Stats Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
Projects
None yet
Development

No branches or pull requests

4 participants