steel and some other materials cause creatures to be completely immune to fire damage #64220
Labels
<Bug>
This needs to be fixed
Game: Balance
Balancing of (existing) in-game features.
Mechanics: Temperature
Freezing, cooling, thawing, heating, etc. mechanics
Monsters
Monsters both friendly and unfriendly.
(S2 - Confirmed)
Bug that's been confirmed to exist
Describe the bug
was doing some peek throw testing (confirming that, yes, turrets are still incapable of attacking you for pelting them with a rock from around solid cover), decided to switch to molotovs discovered that while
mon_turret
can take damage from the glass of a molotov shattering on them (lolwut), they don't take any damage for being in raging fire grade infernos.signs point to this being caused the the creature's material list;
"steel"
appears to provide fire damage immunity. adding additional materials (such as copper or plastic) has no impact unless steel is removed.Attach save file
horde test-trimmed.tar.gz
Steps to reproduce
mon_turret
Expected behavior
fiat immunity to fire seems quite out of scope for turrets and probably other robots; at the very least things on the grade of the improvised mp5 turret should have all kinds of things in it that would eventually fail under these circumstances. maybe some things would be hardened, maybe not.
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
eso_ui_bits_msx [eso_ui_bits_msx],
Magiclysm [magiclysm]
]
Additional context
i'm told that stone has a similar effect, and it's possible there are other immunities that occur in the game that should be less absolute.
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