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Segmentation fault upon expanding basecamp to include mechanic shop #67848
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I'm not aware of the existence of any mechanic shop expansion. There are two versions of a Workshop expansion, as well as two version of a Garage expansion, and you might mean any of these four. I tried to repeat your problem with a game version from yesterday and failed to do so. I started a new field base camp version 2, and set the companion to survey expansions until I had two workshops and two garages (one of each version), with no issues. However, if I read the traceback correctly, the error seems to happen when you order something to be done, not on completion of a mission (such as a survey). If that's correct you're not trying to construct an expansion but rather trying to order the construction of something in a base camp, but if that's the case you've omitted the crucial information of which base camp that might be. |
Sorry, it was the second kind of basecamp, the one with courtyards and no outer defenses and it was upon completion of survey and then requesting a Garage 2 plot.. |
OK, so the base camp is the field base camp version 2 (there are also ones for specialized locations, which is why it might be relevant) if that's the case you probably will have to provide a save for anyone to be able to figure out what's wrong (unless it's caused by changes not in the yesterday version I used), as the crash would presumably be repeated when loading the save and completing the survey task. However, it may be relevant to know which tile you decided to survey. As an aside, it might be useful to know that the Garage is now just a big building with no added functionality, so you'll get some indoor space for NPCs to work in, but any actual vehicle work will have to be done using zones or you own character (and the old Chop Shop functionality was inferior to the zone functionality anyway). |
Ok. I rebuilt it without issue, so I'll close this as unsolvable. Thanks for the info about the Garage. |
Describe the bug
I expanded a new camp to include a mechanic shop. It crashed.
Attach save file
N/A
Steps to reproduce
I expanded a new camp to include a mechanic shop. It crashed.
Expected behavior
Not crashing?
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Slowdown Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions],
Magiclysm [magiclysm],
Blaze Industries [blazeindustries],
Mind Over Matter [mindovermatter],
Translate Complex Dialogue [translate_dialogue],
Alternative Map Key [alt_map_key],
No Rail Stations [No_Rail_Stations],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills]
]
Additional context
2023-08-23 08:09:34,417 [MainThread ] [INFO ] CDDA Game Launcher started: 1.6.9
2023-08-23 08:09:36,264 [MainThread ] [INFO ] Checking for new launcher version
The program has crashed.
See the log file for a stack trace.
CRASH LOG FILE: ./config/crash.log
VERSION: 2c8ae07
TYPE: Signal
MESSAGE: SIGSEGV: Segmentation fault
STACK TRACE:
#0
(dbghelp: debug_write_backtrace+0xb5@0,000,7FF,7BE,01C,1C5[cataclysm-tiles.exe+0x5ec,1c5]),
#1
(dbghelp: log_crash+0x377@0,000,7FF,7BD,FE1,687[cataclysm-tiles.exe+0x5b1,687]),
#2
(dbghelp: signal_handler+0x57@0,000,7FF,7BD,FE1,C17[cataclysm-tiles.exe+0x5b1,c17]),
#3
(dbghelp: seh_filter_exe+0x178@0,000,7FF,7BF,4EC,D08[cataclysm-tiles.exe+0x1,abc,d08]),
#4
(dbghelp:
__scrt_common_main_seh'::
1'::filt$0+0x16@0,000,7FF,7BF,71E,1E2[cataclysm-tiles.exe+0x1,cee,1e2]),#5
(dbghelp: _C_specific_handler+0xa0@0,000,7FF,7BF,4BD,F44[cataclysm-tiles.exe+0x1,a8d,f44]),
#6
(dbghelp: _chkstk+0x11f@0,000,7FF,C02,FF2,3DF[ntdll.dll+0xa2,3df]),
#7
(dbghelp: RtlRaiseException+0x484@0,000,7FF,C02,FA1,4B4[ntdll.dll+0x51,4b4]),
#8
(dbghelp: KiUserExceptionDispatcher+0x2e@0,000,7FF,C02,FF0,EEE[ntdll.dll+0xa0,eee]),
#9
(dbghelp: is_equal+0x8@0,000,7FF,7BF,02C,9A8[cataclysm-tiles.exe+0x1,5fc,9a8]),
#10
(dbghelp: basecamp::is_hidden+0xab@0,000,7FF,7BE,D0B,9AB[cataclysm-tiles.exe+0x1,2db,9ab]),
#11
(dbghelp: mission_data::add+0x9f@0,000,7FF,7BF,011,B4F[cataclysm-tiles.exe+0x1,5e1,b4f]),
#12
(dbghelp: mission_data::add_start+0x51@0,000,7FF,7BF,011,F11[cataclysm-tiles.exe+0x1,5e1,f11]),
#13
(dbghelp: basecamp::get_available_missions_by_dir+0xd59@0,000,7FF,7BF,39D,2A9[cataclysm-tiles.exe+0x1,96d,2a9]),
#14
(dbghelp: basecamp::get_available_missions+0x1,4bf@0,000,7FF,7BF,39B,A4F[cataclysm-tiles.exe+0x1,96b,a4f]),
#15
(dbghelp: iexamine::bulletin_board+0x166@0,000,7FF,7BE,848,426[cataclysm-tiles.exe+0xe18,426]),
#16
(dbghelp: game::examine+0xa65@0,000,7FF,7BE,07F,525[cataclysm-tiles.exe+0x64f,525]),
#17
(dbghelp: game::examine+0x747@0,000,7FF,7BE,080,457[cataclysm-tiles.exe+0x650,457]),
#18
(dbghelp: game::do_regular_action+0x1,1ed@0,000,7FF,7BE,625,A8D[cataclysm-tiles.exe+0xbf5,a8d]),
#19
(dbghelp: game::handle_action+0xa65@0,000,7FF,7BE,62F,1B5[cataclysm-tiles.exe+0xbff,1b5]),
#20
(dbghelp: do_turn+0xeae@0,000,7FF,7BE,024,35E[cataclysm-tiles.exe+0x5f4,35e]),
#21
(dbghelp: WinMain+0xc85@0,000,7FF,7BD,EAC,D75[cataclysm-tiles.exe+0x47c,d75]),
#22
(dbghelp: __scrt_common_main_seh+0x106@0,000,7FF,7BF,4BA,B7A[cataclysm-tiles.exe+0x1,a8a,b7a]),
#23
(dbghelp: BaseThreadInitThunk+0x14@0,000,7FF,C02,D57,614[KERNEL32.DLL+0x17,614]),
#24
(dbghelp: RtlUserThreadStart+0x21@0,000,7FF,C02,FA2,6B1[ntdll.dll+0x52,6b1]),
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