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Remove skill restriction on firing underslung grenade launcher #68753

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Solusphere opened this issue Oct 19, 2023 · 1 comment · Fixed by #68876
Closed

Remove skill restriction on firing underslung grenade launcher #68753

Solusphere opened this issue Oct 19, 2023 · 1 comment · Fixed by #68876
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[C++] Changes (can be) made in C++. Previously named `Code` Game: Balance Balancing of (existing) in-game features. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves <Suggestion / Discussion> Talk it out before implementing

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@Solusphere
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Is your feature request related to a problem? Please describe.

Currently, the player requires a Launchers skill of 2 in order to fire an underslung grenade launcher. Not to install it, reload it or maintain it, just to pull the trigger.

This seems like a pretty arbitrary and nonsensical restriction to me. While there's certainly a good case to be made that a completely unskilled user probably couldn't use one safely or well, to not be able to operate one at all strains belief, especially if the player otherwise has a very high marskmanship skill.

While it may result in player deaths if people are foolish about using it, so can surprising a player with an inexplicable inability to fire that grenade launcher they were saving for the direst of emergencies.

It's also worth noting that Launchers is a very difficult skill to train from zero as it is, and items that allow you to do so can often be harder to come across than grenade launchers and their ammunition. Learning to fire a grenade launcher by actually firing a grenade launcher seems like it should be a viable option, at least if you happen to have a large stockpile of grenades and a sufficiently distant target.

Solution you would like.

The skill restriction on firing should be removed entirely. It might make sense for the same skill restriction to be applied to installing the module on a firearm, and/or when loading it.

Describe alternatives you have considered.

Making it clear when loading or installing the GLM that your character doesn't presently understand how to fire it, and explaining why.

Additional context

Here is an example of such a launcher. It has it's own trigger and a highly-visible labelled safety switch, and figuring out how to get it to fire is not rocket science.
image

@Solusphere Solusphere added the <Suggestion / Discussion> Talk it out before implementing label Oct 19, 2023
@Solusphere
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Whoops, forgot to include this:
image

@RenechCDDA RenechCDDA added Game: Balance Balancing of (existing) in-game features. [C++] Changes (can be) made in C++. Previously named `Code` Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves labels Oct 19, 2023
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Labels
[C++] Changes (can be) made in C++. Previously named `Code` Game: Balance Balancing of (existing) in-game features. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves <Suggestion / Discussion> Talk it out before implementing
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