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Crashing upon launch: Android Build #69633

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JDaggon opened this issue Nov 22, 2023 · 2 comments
Closed

Crashing upon launch: Android Build #69633

JDaggon opened this issue Nov 22, 2023 · 2 comments
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(S1 - Need confirmation) Report waiting on confirmation of reproducibility

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@JDaggon
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JDaggon commented Nov 22, 2023

Describe the bug

Crashing on launch, cannot even reach the menu.

Attach save file

N/A

Steps to reproduce

  1. Download one of the more recent experimentals

  2. Update game

  3. Game crashes upon completion of update, cannot reopen app.

Expected behavior

The game would launch

Screenshots

No response

Versions and configuration

OS: Android 10, Motorola G7 power
Version: 8d87411

Rest N/A as game can't launch to get report.

Additional context

VERSION: 8d87411
Signal SIGSEGV: Segmentation fault
STACK TRACE:
#4: 0x760a8ff690 __kernel_rt_sigreturn
#6: 0x751a49aedc cata_cursesport::curses_drawwindow(catacurses::window const&)
#8: 0x751a5c6120 ui_adaptor::redraw_invalidated()
#10: 0x751974463c realDebugmsg(char const*, char const*, char const*, std::__ndk1::basic_string<char, std::__ndk1::char_traits, std::__ndk1::allocator > const&)
#11: 0x75194d0f78 void realDebugmsg<char const*, char const*>(char const*, char const*, char const*, char const*, char const*&&, char const*&&)
#12: 0x75194d1d2c read_from_file_json(cata_path const&, std::__ndk1::function<void (JsonValue const&)> const&)
#13: 0x751a082f04 Name::load_from_file(cata_path const&)
#14: 0x751a595b14 set_language(std::__ndk1::basic_string<char, std::__ndk1::char_traits, std::__ndk1::allocator > const&)
#15: 0x751a595988 set_language_from_options()
#16: 0x7519cf0e34 SDL_main
#17: 0x751b50d5f0 Java_org_libsdl_app_SDLActivity_nativeRunMain

@JDaggon JDaggon added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Nov 22, 2023
@JDaggon
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JDaggon commented Nov 22, 2023

Most recent update fixed issue, apologies.

@NetSysFire
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Closing as fixed then.

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Labels
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