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simplify npc menu,faction menu, and menu that you ask the npc what needs to be done at the camp, plus basecamp storage:drink option in zone manager, more freedom in npc and free from npc microing #72527
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Consider using lists, like this
Or this, if things are getting fixed
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I don't understand that. |
Is this completely unrelated to the rest? Is it a bug report? Btw. isn't it caused by the NPC being too full to drink? |
There is so much in this issue that it is hard to read since it isn't focused on a single problem or the problems aren't explored very deeply. And if there will be any discussion, it cannot be managed, since it would be about 5 topics at the same time in the same thread. I would recommend splitting it up and making it more detailed. If you offer a direct solution and show that it is better, somebody might pick it up. |
I haven't played the game for a while. If you posted screenshots and showed how the menus are similar, then I could understand. Describe why is it a problem that there are too many menus. Mock up a menu (make a picture, a list or some other understandable representation) that you would prefer and describe why would it be better. That would greatly increase the chance for somebody to pick this up. Now, if anyone picks this up, they have to figure all that out including what you meant exactly. |
I hope you read this since this issue is your only one! Don't get discouraged! |
well they were chopping down the tree while the zombie just attack them without them (the npc) fighting back) (they're holding the godamn axe) they didn't even care, only after i tell them to stop |
yeah i kinda lazy to write more stuff |
thanks |
well i would not say that because after i traded them a gallon that contain 15 waters for free, they started to drink, after they just ate (idk my english make sense here) |
alright |
Try to reproduce it in a save that a programmer can load and look at the code to figure out what is happening. Then, it is likely to get attention. Like this, it is a complete shot in the dark. |
maybe change the name into faction and npc management |
#65609 Added some NPC commands to Chatting with NPC |
I couldn't find an NPC menu/chat rework. I think I saw it somewhere... Anyway: We cannot just move things around. A graph of talk topics should be created and assessed on what talk topics can be moved where. Otherwise, the changes can be detrimental. This should include all topics including those not normally visible, so the finished graph should be looked at with the underlying code in mind. |
if this was about the help and tutorial then could the already viewed content be sent into the the npc menu, and either using the same name or using the npc (help/tutorial) but the latter option would cause confusion because of the changing in name, they might not know it was the same one. commands for combat, miscellaneous rules are repeating things that are same for every npc, i just want them be in the npc menu for better management, because then you could save your commands for combat, miscellaneous rules loadout, and dictate which npc should take those loadout i kinda want to move these around to lessen the words bombardment coming from npc, the (help/tutorial) one does sound reasonable to stay there, but it kinda lessening the load too |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Is your feature request related to a problem? Please describe.
there no need to have too many menu for things that are related to each other, should just make one menu have all of them
the npc just refuse to drink after eating:
easier to equip them ( after reaching certain trust), the ability for them to automatically thraw or cook food when hungry or attack when doing job( which they did not attack them back)
Solution you would like.
+commands for combat, miscellaneous rules, pickup rule, so that you don't have to re doing it again and again, and when starting a new save.
+the faction menu: the will show the current follower in that faction which you could talk to and you have the menu which appear when you select the option what needs to be done at the camp when you ask your npc
in the same menu, having loadout save for npc loadout
Describe alternatives you have considered.
No response
Additional context
No response
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