NPC didn't use available mattress to sleep #72682
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Report waiting on confirmation of reproducibility
stale
Closed for lack of activity, but still valid.
Describe the bug
After collecting and hauling two mattresses to the starting evac-shelter, I went to sleep in the dark, expecting my follower NPC to use the other mattress. However, on waking up, I saw that the NPC was sleeping on the brazier on the other side of the building.
Attach save file
Broadlands-trimmed.tar.gz
Save is a few in-game hours after waking up/seeing the NPC wake up.
Steps to reproduce
Expected behavior
Expected the NPC to sleep on the nearby mattress.
Screenshots
Versions and configuration
GAME REPORT:
Dark Days Ahead [dda],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Magiclysm [magiclysm]
]
Additional context
Potentially this is an invalid bug-report because the world was created with the
no_npc_food
mod, which was later removed frommods.json
.no_npc_food
works by setting a single bool, so I figured either removing the mod would work, or nothing would change and the npc wouldn't sleep/eat. However, my understanding is that mod removal remains unsupported.The text was updated successfully, but these errors were encountered: