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Picking up an item makes another item drop out #72762
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I have had a weird thing happen a few times: Picking up an arrow previously fired, only for the whole stack of arrows then fall to the ground. The stack could be picked up again (so there wasn't an actual lack of room). Unfortunately, concentration on game play led to none of the cases being reported (and it doesn't help that the compressed save is too large anyway). |
We need the following items:
Steps to reproduce
The anvil fits into the pot ( 26 kg required, 40 kg available). But after the anvil fits in the pot, we exceed the maximum weight limit for the bag that holds the pot with the anvil. Let's change the order of operations.
P.S. I hope that's clear enough. And I haven't mistranslated anywhere. UPD. If the setting is |
/confirmed sand does fall out as described by IdleSol
|
Describe the bug
After filling up the inventory with a bunch of stuff, including a few very heavy and large items, I found a medium battery and picked that up, which caused one of those heavy items to drop. After dropping the medium battery then picking the large item up again, I attempted to try again and a different item dropped out. Its possible the get item function is seeing volume inside one of the pockets that is being reserved for other items and is pushing it into the cardboard box which might be looking at its weight through its weight reduction.
Attach save file
Brookland Terrace-trimmed.tar.gz
Steps to reproduce
Expected behavior
I expect items to not randomly fall out when I try to pick things up.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Mind Over Matter [mindovermatter],
Magiclysm [magiclysm],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills],
Sky Island [skyisland]
]
Additional context
This problem has been observed by one other person, I do not know the setup of their inventory and my own attempts to recreate the bug failed after a few hours of testing. So I'll be submitting the issue now that I've encountered it a second time in this almost 100 hour long game.
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