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Crash fighting bandits #73063

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orbayyazanlar opened this issue Apr 16, 2024 · 1 comment
Open

Crash fighting bandits #73063

orbayyazanlar opened this issue Apr 16, 2024 · 1 comment
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<Crash / Freeze> Fatal bug that results in hangs or crashes. (S2 - Confirmed) Bug that's been confirmed to exist

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@orbayyazanlar
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Describe the bug

Game crashes when closing in on bandit carrying a rifle. He doesn't shoot as well

Attach save file

Loachapoka-trimmed.tar.gz

Steps to reproduce

  1. Close in to bandit with rifle located on northwest
  2. CTD

Expected behavior

No CTD

Screenshots

image

Versions and configuration

debug.log

Additional context

crash.log
debug.log
Loachapoka.zip

@orbayyazanlar orbayyazanlar added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Apr 16, 2024
@PatrikLundell
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/Confirmed

Access violation in item.cpp operation item::is_gunmod() because this has a value of 0x10.

Call stack:

cataclysm-tiles.exe!item::is_gunmod() Line 9396 C++
cataclysm-tiles.exe!item_pocket::gunmods() Line 681 C++
cataclysm-tiles.exe!item_contents::gunmods() Line 1787 C++
cataclysm-tiles.exe!item::find_armor_data() Line 9563 C++
cataclysm-tiles.exe!item::is_armor() Line 9579 C++
cataclysm-tiles.exe!anonymous namespace'::durability(const item & it, unsigned int __formal, const enum_bitset<enum tname::segments> & __formal) Line 91 C++ cataclysm-tiles.exe!tname::print_segment(tname::segments segment, const item & it, unsigned int quantity, const enum_bitset<enum tname::segments> & segments) Line 619 C++ cataclysm-tiles.exe!item::tname(unsigned int quantity, const enum_bitset<enum tname::segments> & segments) Line 6793 C++ cataclysm-tiles.exe!iuse_transform::use(Character * p, item & it, const tripoint & __formal) Line 253 C++ cataclysm-tiles.exe!use_function::call(Character * p, item & it, const tripoint & pos) Line 8926 C++ cataclysm-tiles.exe!itype::invoke(Character * p, item & it, const tripoint & pos, const std::string & iuse_name) Line 225 C++ cataclysm-tiles.exe!itype::invoke(Character * p, item & it, const tripoint & pos) Line 201 C++ cataclysm-tiles.exe!npc::activate_item(item & it) Line 4293 C++ cataclysm-tiles.exe!npc::execute_action(npc_action action) Line 1584 C++ cataclysm-tiles.exe!npc::move() Line 1561 C++ cataclysm-tiles.exe!anonymous namespace'::monmove() Line 322 C++
cataclysm-tiles.exe!do_turn() Line 620 C++
cataclysm-tiles.exe!WinMain(HINSTANCE__ * formal, HINSTANCE * __formal, char * __formal, int __formal) Line 868 C++
[External Code]

  • OS: Windows
    • OS Version: 10.0.19045.4291 (22H2)
  • Game Version: 0.G-8781-g954bacc9fa-dirty [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth],
    Aftershock [aftershock],
    Bionic Professions [package_bionic_professions],
    Magiclysm [magiclysm],
    Alternative Map Key [alt_map_key],
    Bombastic Perks [bombastic_perks],
    sees-player, run, crouch, bleed icons, retrodays [sees_player_retro],
    SpeedyDex [speedydex],
    Stats Through Kills [stats_through_kills],
    Stats Through Skills [StatsThroughSkills]
    ]
    Dirty because the code contains a modification of the teleport code, which shouldn't be relevant here.

@github-actions github-actions bot added (S2 - Confirmed) Bug that's been confirmed to exist and removed (S1 - Need confirmation) Report waiting on confirmation of reproducibility labels Apr 17, 2024
@BrettDong BrettDong added the <Crash / Freeze> Fatal bug that results in hangs or crashes. label Apr 18, 2024
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Labels
<Crash / Freeze> Fatal bug that results in hangs or crashes. (S2 - Confirmed) Bug that's been confirmed to exist
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