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Access violation in item.cpp operation item::is_gunmod() because this has a value of 0x10.
Call stack:
cataclysm-tiles.exe!item::is_gunmod() Line 9396 C++
cataclysm-tiles.exe!item_pocket::gunmods() Line 681 C++
cataclysm-tiles.exe!item_contents::gunmods() Line 1787 C++
cataclysm-tiles.exe!item::find_armor_data() Line 9563 C++
cataclysm-tiles.exe!item::is_armor() Line 9579 C++
cataclysm-tiles.exe!anonymous namespace'::durability(const item & it, unsigned int __formal, const enum_bitset<enum tname::segments> & __formal) Line 91 C++ cataclysm-tiles.exe!tname::print_segment(tname::segments segment, const item & it, unsigned int quantity, const enum_bitset<enum tname::segments> & segments) Line 619 C++ cataclysm-tiles.exe!item::tname(unsigned int quantity, const enum_bitset<enum tname::segments> & segments) Line 6793 C++ cataclysm-tiles.exe!iuse_transform::use(Character * p, item & it, const tripoint & __formal) Line 253 C++ cataclysm-tiles.exe!use_function::call(Character * p, item & it, const tripoint & pos) Line 8926 C++ cataclysm-tiles.exe!itype::invoke(Character * p, item & it, const tripoint & pos, const std::string & iuse_name) Line 225 C++ cataclysm-tiles.exe!itype::invoke(Character * p, item & it, const tripoint & pos) Line 201 C++ cataclysm-tiles.exe!npc::activate_item(item & it) Line 4293 C++ cataclysm-tiles.exe!npc::execute_action(npc_action action) Line 1584 C++ cataclysm-tiles.exe!npc::move() Line 1561 C++ cataclysm-tiles.exe!anonymous namespace'::monmove() Line 322 C++
cataclysm-tiles.exe!do_turn() Line 620 C++
cataclysm-tiles.exe!WinMain(HINSTANCE__ * formal, HINSTANCE * __formal, char * __formal, int __formal) Line 868 C++
[External Code]
OS: Windows
OS Version: 10.0.19045.4291 (22H2)
Game Version: 0.G-8781-g954bacc9fa-dirty [64-bit]
Graphics Version: Tiles
Game Language: System language []
Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Aftershock [aftershock],
Bionic Professions [package_bionic_professions],
Magiclysm [magiclysm],
Alternative Map Key [alt_map_key],
Bombastic Perks [bombastic_perks],
sees-player, run, crouch, bleed icons, retrodays [sees_player_retro],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills]
]
Dirty because the code contains a modification of the teleport code, which shouldn't be relevant here.
Describe the bug
Game crashes when closing in on bandit carrying a rifle. He doesn't shoot as well
Attach save file
Loachapoka-trimmed.tar.gz
Steps to reproduce
Expected behavior
No CTD
Screenshots
Versions and configuration
debug.log
Additional context
crash.log
debug.log
Loachapoka.zip
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