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Bandits do not bleed to death in no hope #73364

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KaleProgram opened this issue Apr 28, 2024 · 3 comments
Open

Bandits do not bleed to death in no hope #73364

KaleProgram opened this issue Apr 28, 2024 · 3 comments
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(S1 - Need confirmation) Report waiting on confirmation of reproducibility stale Closed for lack of activity, but still valid.

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@KaleProgram
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Describe the bug

In a very recent build experimental, maybe 2 days old, I found that bandits spawned with the no hope mod were not bleeding in any way. Even after some 10 shots in their torso and heavy arterial bleeding present there seemed to be no blood loss. In the console it did say the bandits were losing blood but nothing evident from what I could see.

Attach save file

Little mercy per que-trimmed.tar.gz

Steps to reproduce

1.seems to work with any gun, but a raider is shot in the torso
2. raider seems to bleed but no damage is done to torso, notice torso hitpoints is still 56.

Expected behavior

1.From the locational area that the raider is wounded should be continual damaged until they have bled out or patched themselves up.

Screenshots

N/A gameplay makes it self-evident

Versions and configuration

debug.log

Additional context

It seems the bug might extend to raiders as a whole.

@KaleProgram KaleProgram added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Apr 28, 2024
@RenechCDDA
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void Character::update_vitamins( const vitamin_id &vit )
{
if( !needs_food() ) {
return; // NPCs can only develop vitamin diseases if their needs are enabled
}

So I technically 'caused' this, it's not no hope related.

@KaleProgram
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Oh is the bleeding related to NPC needs being turned off?

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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@github-actions github-actions bot added the stale Closed for lack of activity, but still valid. label May 29, 2024
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Labels
(S1 - Need confirmation) Report waiting on confirmation of reproducibility stale Closed for lack of activity, but still valid.
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