[Interface] Hide "attempt to hack this safe" pop-up when player doesn't have a hacking tool #73515
Labels
stale
Closed for lack of activity, but still valid.
<Suggestion / Discussion>
Talk it out before implementing
Is your feature request related to a problem? Please describe.
It is a little silly that you can press
e
on an electronically locked gun safe without a hacking tool and it doesn't automatically tell the player: "You don't have a hacking tool with enough charges!"Solution you would like.
Instead, I propose hiding this pop-up when the character doesn't have a hacking tool, or better yet, a hacking tool with enough charges. The confirmation makes sense when the player has met the requirements to be able to hack the safe, but it shouldn't appear when the player doesn't meet the requirements.
Describe alternatives you have considered.
No response
Additional context
Here is the pop-up that I'm referring to:
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