Inactive Frankenstein not consumed on activation. #73948
Labels
Items / Item Actions / Item Qualities
Items and how they work and interact
Mods: Aftershock
Anything to do with the Aftershock mod
(S2 - Confirmed)
Bug that's been confirmed to exist
Describe the bug
Inactive Frankenstein is not consumed on activation. Proceed to spawn ten hundred NPCs. Possibly farm them for CBMs and guns? Profit?
Attach save file
Annona-trimmed.tar.gz
Steps to reproduce
1.Load provided save.
2.Use provided Inactive Frankenstein. From hand, inventory or ground, all's the same.
3.NPC spawned, item still in inventory.
Expected behavior
Inactive Frankenstein should be consumed on activation as it spawned an NPC.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Aftershock [aftershock],
Mind Over Matter [mindovermatter],
Xedra Evolved [xedra_evolved],
Alternative Map Key [alt_map_key],
Mythical Martial Arts [MMA],
sees-player icon, HitButton_iso [sees_player_hitbutton],
Translate Complex Dialogue [translate_dialogue],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills],
Tamable Wildlife [Tamable_Wildlife]
]
Additional context
No response
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