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Craters are spawning partially #73950
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This sounds like it is related to #73435 and the PR that fixes it. |
I don't think it's caused by that PR, because I've seen it in the past. My guess would be that the explosion that's triggered when the "bomb" enters the reality bubble only affects the part of the OMT that's inside the reality bubble. If so, you should be able to work around it by having the explosion handling load the OMT in a smallmap (you need to affect at least the surface level and the level below that, with deeper craters a possible future enhancement), apply the explosion there, and then proceed. I think this would also have the positive side effect of allowing you to hide the explosion (it's supposed to have happened a long time ago), although you'd still affect local wildlife at the current time. |
Duplicate of #59781
|
If explosions are to be able to cross OMT boundaries then I'd suggest the use of a map centered on the center submap in a manner similar to how we use tinymaps (and fakemaps, and smallmaps) to generate stuff. Let the explosion occur on this map as soon as the reality bubble touches the outermost submap of the explosion radius, or the OMT or submap of the explosion center, of dealing with radii is too hard. |
Describe the bug
See screenshots.
Attach save file
N/A
Steps to reproduce
Expected behavior
Circular or ellipsoid or some sensibly shaped craters.
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth]
]
Additional context
No response
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