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when touch handlers overlap on the screen the touch events are sent to all of them. the touch should be handled in a z-order fashion where the top most node gets to process the touches and discard them if they are not in the node.
The text was updated successfully, but these errors were encountered:
My last commit 5e0fb08 is making the graph priority work more reliably. I still see some oddities in the graph dispatcher, but mostly this is working as expected. CCControl had some hard coded priority values (1) and overrode some behavior that did not make sense.
when touch handlers overlap on the screen the touch events are sent to all of them. the touch should be handled in a z-order fashion where the top most node gets to process the touches and discard them if they are not in the node.
The text was updated successfully, but these errors were encountered: