Skip to content

Releases: Codes4Fun/RBDOOM-3-BFG

RBDOOM-3-BFG 1.1.0 openvr 12

14 Dec 03:06
Compare
Choose a tag to compare
Pre-release

Notes:

  1. These are pre-releases, they are more alpha than beta, expect a lot of place holder things.
  2. Make sure the game works first before trying to add texture packs and other mods or changing configuration and graphics settings.
  3. Adding other mods can break compatibility with previous saved games, and could break loading levels (deleting the generated directory could fix that).
  4. Report issues here: https://github.com/Codes4Fun/RBDOOM-3-BFG/issues
    or here http://steamcommunity.com/app/250820/discussions/0/208684375415458884
    or here https://forums.oculus.com/community/discussion/comment/458129

This Release:

  • Added support for Custom Controller Button Binding (see CONTROLS.TXT for details)
  • Independent Axis Modes for left and right touchpads/joysticks.
    • You can swap left and right touchpads/joystick modes.
    • You can use them as DPads (sending bindable button events).
  • Added a fix that delays run holding in some cases (should make movement less jerky in those cases)
  • Slot Changes
    • Moved Them Lower
    • Lowered the Vibration Intensity
    • Made them disable-able with vr_slotDisable console variable
  • Joysticks now supported, Touch controllers should improve (still waiting on mine to test with).
  • Fixed Seated Mode and added support for motion controllers.
  • "vr_turning 1" is replaced with "vr_rightAxis 1", and added up as jump and down as crouch (which can be disabled).
  • fixed autoexec.cfg to work even if you delete the main config file.

12.1 - Minor Update to fix slot disabling.
12.2 - Oculus Touch fix!
12.3 - Seated Mode, added Turning Slack via "vr_turnSlack".
12.4 - SeatedMode, added button action "_recenter" for recentering weapon with "vr_turnSlack".
12.5 - Fixed another way knockbacks occur. Shrunk video disc sizes.
12.6 - vr_comfortMode (tunnel + slow-mo by default), contributed by jckhng!

While not necessary you can vent any appreciation on the bounty source page or the bitcoin address.

RBDOOM-3-BFG 1.1.0 openvr 11

10 Dec 22:51
Compare
Choose a tag to compare
Pre-release

Notes:

  1. These are pre-releases, they are more alpha than beta, expect a lot of place holder things.
  2. Make sure the game works first before trying to add texture packs and other mods or changing configuration and graphics settings.
  3. Adding other mods can break compatibility with previous saved games, and could break loading levels (deleting the generated directory could fix that).
  4. Report issues here: https://github.com/Codes4Fun/RBDOOM-3-BFG/issues
    or here http://steamcommunity.com/app/250820/discussions/0/208684375415458884
    or here https://forums.oculus.com/community/discussion/comment/458129
  5. Oculus Touch may not work right, and there is an issue regarding that. #49 And I will not be able to fix issues until I get mine (hopefully soonish).

I'm not including the fallback exe, I don't think it is necessary any more, but if I see people say they need it, I will re-add it.

This Release:

  • Larger Head Movement
    • You can look over railing and desks.
    • Clip Prevention, including when raising head in crawl spaces.
    • Fades screen when your head is blocked. (vr_blink to control how dark).
  • New Forward Move Direction control
    • vr_moveDirection 0, for moving where you look
    • vr_moveDirection 1, move in the direction of the left hand (default)
    • vr_moveDirection 2, move in the direction of the right hand
  • Fixed Main Menu when in_useJoystick is false.
  • Command for logging devices, vr_logDevices.

RBDOOM-3-BFG 1.1.0 openvr X

06 Dec 04:59
Compare
Choose a tag to compare
Pre-release

Notes:

  1. These are pre-releases, they are more alpha than beta, expect a lot of place holder things.
  2. Make sure the game works first before trying to add texture packs and other mods or changing configuration and graphics settings.
  3. Adding other mods can break compatibility with previous saved games, and could break loading levels (deleting the generated directory could fix that).
  4. Report issues here: https://github.com/Codes4Fun/RBDOOM-3-BFG/issues
    or here http://steamcommunity.com/app/250820/discussions/0/208684375415458884
    or here https://forums.oculus.com/community/discussion/comment/458129
  5. Oculus Touch may not work right, and there is an issue regarding that. #49 And I will not be able to fix issues until I get mine (hopefully soonish).

This Release:

  • 4 Experimental Body Slots/Pockets
    • Vibrates when you move a hand in a slot.
    • Currently invisible but you can use vr_debugSlots to see a wireframe of them.
    • Pull Grip to activate a slot.
      1. Left Hip is the PDA slot.
      1. Right Hip is a holster slot (you can store a weapon there and swap with the current weapon).
      1. Upper Back (Over Right Shoulder) will get the next weapon.
      1. Lower Back will get the previous weapon.
  • Fixed Window glass becomes opaque #45 (you no longer should need r_skippostprocess 1 when using MSAA)

While not necessary you can vent any appreciation on the bounty source page or the bitcoin address.

RBDOOM-3-BFG 1.1.0 openvr 9

04 Dec 03:31
Compare
Choose a tag to compare
Pre-release

Notes:

  1. These are pre-releases, they are more alpha than beta.
  2. Make sure the game works first before trying to add texture packs and other mods or changing configuration and graphics settings.
  3. Adding other mods can break compatibility with previous saved games, and could break loading levels (deleting the generated directory could fix that).
  4. Report issues here: https://github.com/Codes4Fun/RBDOOM-3-BFG/issues
    or here http://steamcommunity.com/app/250820/discussions/0/208684375415458884
    or here https://forums.oculus.com/community/discussion/comment/458129

This Release:

  • Smoother Motion
    • work around for occasional frame skipping.
    • disabled head bobbing.
  • Motion Controls (also see CONSOLE.TXT)
    • Added 3 speed move modes 7, 8, 9, first speed controlled by vr_moveSpeed
    • Added move modes 10 through 16, same as 0 through 6 but scaled by vr_moveSpeed
    • Added console command vr_relativeAxis (for those who don't like accidental fast movements)
    • Fixed vr_responseCurve.
  • Added Window Output Modes and Scaling (see CONSOLE.TXT)
    • vr_outputMode 0 - cover, may improve performance and avoid vsync issues but can't see the screen.
    • vr_outputMode 1 - left image
    • vr_outputMode 2 - right image
    • vr_outputMode 3 - side by side (default)
  • Fixed flashlight and guns being 1.5 inches higher, which also finally delivers the correction that could reduce motion sickness for some people with head turning.
  • Moved DEV shell options out of the way
  • Ignore cvars/binding from profile.bin #33
  • Disabled flashlight bobbing #39
  • Fixed Haptics not always working #36
  • Disabled Grabber Screen Warp #32
  • Fixed controller vibration getting stuck #31

I have added Bounty Source, so eventually anyone can donate (but not right now), you can also put bounties on issues to get fixed (unnecessary but allows you to express your desire for change).
https://www.bountysource.com/teams/doom-3-bfg-openvr

I also accept Bitcoins donations directly 17Mqj42oV1xtMWt16MBPyveZZXKUaJFH1H or if you have another kind of cryptocurrency you want to donate, let me know.

RBDOOM-3-BFG 1.1.0 openvr 8

27 Nov 01:33
Compare
Choose a tag to compare
Pre-release

Notes:

  1. These are pre-releases, they are more alpha than beta.
  2. Make sure the game works first before trying to add texture packs and other mods or changing configuration and graphics settings.
  3. Adding other mods can break compatibility with previous saved games, and could break loading levels (deleting the generated directory could fix that).
  4. Report issues here: https://github.com/Codes4Fun/RBDOOM-3-BFG/issues
    or here http://steamcommunity.com/app/250820/discussions/0/208684375415458884
    or here https://forums.oculus.com/community/discussion/comment/458129

In This Release:

  • Fixed shaking introduced with OpenAL builds.
  • Some improved physics. When you move forward in real life you can go up stairs, slopes, and you can slide against walls (you don't get stuck anymore).
  • Improved haptic rumble. This integrates better with doom 3s original rumble system, things should feel better. It's also worth noting that Vive disables haptics for a few seconds when it has trouble with tracking the controller (you should see messages in the console when that occurs).
  • Cinematic Border. This might help with those who feel queezy when cinematics play, it adds a border to make it feel like you are watching a 3d movie. This is something I experimented with at bigger length with Jedi Academy a few months ago which also deals with cinematic zooms, check it out if you are interested.
  • Added 90 to framerate in settings. If you accidentally fiddle with this you would get stuck with choosing 60 or 120 unless you knew about the secret console command.
  • Chibby Mode! vr_chibi, a new console command that scales human heads, mostly noticeable in the beginning levels. Try 1.5

RBDOOM-3-BFG 1.1.0 openvr 7

22 Nov 00:10
Compare
Choose a tag to compare
Pre-release

If you get a DLL error running the first exe, run the fallback exe.

In This Release:

  • A hopeful fix to the left touchpad. Was passing input as a joystick and doom's joystick code does a lot of 'filtering', like removing the deadzone and applying a response curve.
  • Fixed height. I was removing a tilt offset that would move your head in some modes of play, but found another way to remove it.
  • Fixed eye view distance issue. This may help some who experience motion sickness. There was a 1.5cm offset that wasn't accounted for with Vive that could possibly cause extra head movement when turning your head.
  • Haptic Feedback. May need work on it more but OpenVR doesn't give you a lot of control of it, machine guns feel nice though.
  • OpenAL build. As recommended by rusty_dragon, built with OpenAL and sounds are more spatial!
  • Controller Options, see console commands below.

New Console Commands:

  • vr_strafing [0 or 1] - default 1, enable/disable left control strafing
  • vr_forwardOnly [0 or 1] - default 0, makes touchpad into a giant move forward button
  • vr_turning [0 - 1] - default 0, 0 no turning | 1 touch turning
  • vr_responseCurve [-1 - 1] - default 0, interpoloate between linear and square curves, -1 for inverse square
  • vr_moveMode [0 - 6] - default 0
    0 touch walk
    1 touch walk & hold run
    2 touch walk & click run
    3 click walk
    4 click walk & hold run
    5 click walk & double click run
    6 hold walk

RBDOOM-3-BFG 1.1.0 openvr 6

19 Nov 19:00
Compare
Choose a tag to compare
Pre-release

This Release:

  • Reverted Left Touchpad Changes

RBDOOM-3-BFG 1.1.0 openvr 5

18 Nov 23:35
Compare
Choose a tag to compare
Pre-release

This Release:

  • Fixed vr_resetPose (doesn't require a restart anymore).
  • r_fullscreen is now set to 0 by default, it may workaround opengl errors some people experience.
  • Attempt at fixing left touchpad to use relative thumb movements for direction instead of absolute position. This may require tuning.
  • Right touchpad rotation is disabled, and is used for changing weapons now by pressing it.

Controls that have Changed:

  • Run by pressing in the left touchpad.
  • Flashlight is toggled with the Right Grip (Hydra left bumper).
  • Reload Weapon by the Right Grip (Hydra right bumper).
  • Switch to Previous Weapon by pressing left side of Right Touchpad (clicking right stick of Hydra).
  • Switch to Next Weapon by pressing center or right side of Right Touchpad (clicking right stick of Hydra).

lost bitcoins go here : 17Mqj42oV1xtMWt16MBPyveZZXKUaJFH1H

RBDOOM-3-BFG 1.1.0 openvr 4

18 Nov 00:52
Compare
Choose a tag to compare
Pre-release

This Release:

  • By default the game is in standing mode, you can switch back to seated mode by setting r_seated to 1 in the console or config file.
  • Added support for weapon_shotgun_double for VR controllers.
  • Disabled view bob angles.

New Console Commands

  • vr_aimLook - (default 0) in seated mode, 1 attaches weapon to head, 0 is weapon independent of view
  • vr_seated - (default 0) 1 enables seated mode, 0 enables standing mode
  • vr_forceGamepad - (default 0) 1 ignores if you have VR controllers allowing you to play with a gamepad instead
  • vr_knockbackScale - (default 1.0) use to scale down the affect of damage knockback.

RBDOOM-3-BFG 1.1.0 openvr 3

16 Nov 03:18
Compare
Choose a tag to compare
Pre-release

This Release:

  • Room Scale / Standing VR support.
  • Motion Controller Support (still works with normal game controllers also), works with SteamVR Razer Hydra drivers. Left hand holds flashlight, Right hand holds weapon.
  • 3D VR UI
  • MSAA supported!

UI Motion Controller Scheme:

  • Pointing Cursor controlled by head direction.
  • Pointing Cursor Clicking is done with the Right Trigger.
  • Back out of menus with the Left Trigger.
  • Highlight menu items with Left Touchpad/joystick.
  • Select Highlighted menu items by Clicking Right Touchpad/joystick button.
  • Back out of menus by Clicking Left Touchpad/joystick button.

Game Motion Controller Scheme:

  • Jump is the Left Trigger.
  • Shoot/Talk/Activate is the Right Trigger.
  • Flashlight is toggled by Clicking Left Touchpad/joystick button.
  • Reload Weapon by Clicking Right Touchpad/joystick button.
  • PDA is toggled with the Left Menu Button (button 4 on the Razer Hydra)
  • Pause Menu is toggled with the Right Menu Button (button 4 on the Razer Hydra)

openvr 3.4:

Default com_engineHz to 90 to get rid of some movement choppiness.

Fixes Vsync being on by default and potentially capping framerate to your monitor or TVs max hz (60hz for some).